33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UTILS_VULKAN_HPP
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#define NAZARA_UTILS_VULKAN_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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namespace Nz
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{
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inline VkFormat ToVulkan(ComponentType componentType);
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inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
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inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
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inline VkCompareOp ToVulkan(RendererComparison comparison);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkStencilOp ToVulkan(StencilOperation stencilOp);
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inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
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NAZARA_VULKANRENDERER_API String TranslateVulkanError(VkResult code);
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}
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#include <Nazara/VulkanRenderer/Utils.inl>
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#endif // NAZARA_UTILS_VULKAN_HPP
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