NazaraEngine/include/Nazara/VulkanRenderer/Utils.hpp

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILS_VULKAN_HPP
#define NAZARA_UTILS_VULKAN_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
namespace Nz
{
inline VkFormat ToVulkan(ComponentType componentType);
inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
inline VkCompareOp ToVulkan(RendererComparison comparison);
inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
inline VkStencilOp ToVulkan(StencilOperation stencilOp);
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
NAZARA_VULKANRENDERER_API String TranslateVulkanError(VkResult code);
}
#include <Nazara/VulkanRenderer/Utils.inl>
#endif // NAZARA_UTILS_VULKAN_HPP