NazaraEngine/include/Nazara/Graphics/DeferredGeometryPass.hpp

50 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDGEOMETRYPASS_HPP
#define NAZARA_DEFERREDGEOMETRYPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <unordered_map>
namespace Nz
{
class NAZARA_GRAPHICS_API DeferredGeometryPass : public DeferredRenderPass
{
public:
DeferredGeometryPass();
virtual ~DeferredGeometryPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
protected:
struct ShaderUniforms;
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
void OnShaderInvalidated(const Shader* shader) const;
struct ShaderUniforms
{
NazaraSlot(Shader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot);
NazaraSlot(Shader, OnShaderRelease, shaderReleaseSlot);
int eyePosition;
int sceneAmbient;
int textureOverlay;
};
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
RenderStates m_clearStates;
ShaderRef m_clearShader;
};
}
#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP