NazaraEngine/src/Nazara/Graphics/DeferredForwardPass.cpp

67 lines
2.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredForwardPass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::DeferredForwardPass
* \brief Graphics class that represents the forward pass in deferred rendering
*/
DeferredForwardPass::DeferredForwardPass() = default;
DeferredForwardPass::~DeferredForwardPass() = default;
/*!
* \brief Initializes the deferred forward pass which needs the forward technique
*
* \param technique Rendering technique
*/
void DeferredForwardPass::Initialize(DeferredRenderTechnique* technique)
{
DeferredRenderPass::Initialize(technique);
m_forwardTechnique = technique->GetForwardTechnique();
}
/*!
* \brief Processes the work on the data while working with textures
* \return true
*
* \param sceneData Data for the scene
* \param firstWorkTexture Index of the first texture to work with
* \param firstWorkTexture Index of the second texture to work with
*/
bool DeferredForwardPass::Process(const SceneData& sceneData, unsigned int workTexture, unsigned int sceneTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(workTexture);
m_workRTT->SetColorTarget(sceneTexture);
Renderer::SetTarget(m_workRTT);
Renderer::SetViewport(Recti(0, 0, m_dimensions.x, m_dimensions.y));
if (sceneData.background)
sceneData.background->Draw(sceneData.viewer);
Renderer::SetMatrix(MatrixType_Projection, sceneData.viewer->GetProjectionMatrix());
Renderer::SetMatrix(MatrixType_View, sceneData.viewer->GetViewMatrix());
m_forwardTechnique->Draw(sceneData);
return false;
}
}