Conflicts: include/Nazara/Audio/Music.hpp include/Nazara/Audio/SoundBuffer.hpp include/Nazara/Core/Resource.hpp include/Nazara/Core/ResourceListener.hpp include/Nazara/Graphics/Material.hpp include/Nazara/Renderer/Context.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/Shader.hpp include/Nazara/Renderer/Texture.hpp include/Nazara/Renderer/UberShader.hpp include/Nazara/Utility/Animation.hpp include/Nazara/Utility/Buffer.hpp include/Nazara/Utility/Image.hpp include/Nazara/Utility/IndexBuffer.hpp include/Nazara/Utility/Mesh.hpp include/Nazara/Utility/SkeletalMesh.hpp include/Nazara/Utility/Skeleton.hpp include/Nazara/Utility/StaticMesh.hpp include/Nazara/Utility/SubMesh.hpp include/Nazara/Utility/VertexBuffer.hpp include/Nazara/Utility/VertexDeclaration.hpp src/Nazara/Core/Resource.cpp src/Nazara/Core/ResourceListener.cpp src/Nazara/Graphics/DeferredRenderQueue.cpp src/Nazara/Graphics/ForwardRenderQueue.cpp src/Nazara/Graphics/SkinningManager.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Utility/Mesh.cpp Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLERENDERER_HPP
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#define NAZARA_PARTICLERENDERER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectListenerWrapper.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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class NzAbstractRenderQueue;
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class NzParticleMapper;
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class NzParticleRenderer;
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class NzParticleSystem;
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using NzParticleRendererConstListener = NzObjectListenerWrapper<const NzParticleRenderer>;
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using NzParticleRendererConstRef = NzObjectRef<const NzParticleRenderer>;
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using NzParticleRendererListener = NzObjectListenerWrapper<NzParticleRenderer>;
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using NzParticleRendererRef = NzObjectRef<NzParticleRenderer>;
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class NAZARA_API NzParticleRenderer : public NzRefCounted
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{
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public:
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NzParticleRenderer() = default;
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NzParticleRenderer(const NzParticleRenderer& renderer);
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virtual ~NzParticleRenderer();
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virtual void Render(const NzParticleSystem& system, const NzParticleMapper& mapper, unsigned int startId, unsigned int endId, NzAbstractRenderQueue* renderQueue) = 0;
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};
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#endif // NAZARA_PARTICLERENDERER_HPP
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