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NazaraEngine/SDK/include/NDK/LuaBinding.inl
Gawaboumga 9eba331f34 Documentation for module 'NDK'
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2016-08-21 13:48:52 +02:00

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
namespace Ndk
{
/*!
* \brief Binds a component to a name
*
* \param name Name used to retrieve the component
*
* \remark Produces a NazaraAssert if name is empty
*/
template<typename T>
void LuaBinding::BindComponent(const Nz::String& name)
{
NazaraAssert(!name.IsEmpty(), "Component name cannot be empty");
ComponentBinding binding;
binding.adder = &AddComponentOfType<T>;
binding.getter = &PushComponentOfType<T>;
binding.index = T::componentIndex;
binding.name = name;
if (m_componentBinding.size() <= T::componentIndex)
m_componentBinding.resize(T::componentIndex + 1);
m_componentBinding[T::componentIndex] = std::move(binding);
m_componentBindingByName[name] = T::componentIndex;
}
/*!
* \brief Adds a component to an entity
* \return 1 in case of success
*
* \param instance Lua instance that will interact with the component
* \param handle Entity which component will be added to
*
* \remark T must be a subtype of BaseComponent
*/
template<typename T>
int AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
T& component = handle->AddComponent<T>();
lua.Push(component.CreateHandle());
return 1;
}
/*!
* \brief Pushes a component
* \return 1 in case of success
*
* \param instance Lua instance that will interact with the component
* \param component Component that will be pushed
*
* \remark T must be a subtype of BaseComponent
*/
template<typename T>
int PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
T& rightComponent = static_cast<T&>(component);
lua.Push(rightComponent.CreateHandle());
return 1;
}
}