NazaraEngine/SDK/src/NDK/Widgets/ButtonWidget.cpp

135 lines
4.2 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Widgets/ButtonWidget.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
namespace Ndk
{
Nz::Color ButtonWidget::s_color { 74, 74, 74 };
Nz::Color ButtonWidget::s_cornerColor { 180, 180, 180 };
Nz::Color ButtonWidget::s_hoverColor { 128, 128, 128 };
Nz::Color ButtonWidget::s_hoverCornerColor { s_cornerColor };
Nz::Color ButtonWidget::s_pressColor { s_cornerColor };
Nz::Color ButtonWidget::s_pressCornerColor { s_color };
ButtonWidget::ButtonWidget(BaseWidget* parent) :
BaseWidget(parent),
m_color { s_color },
m_cornerColor { s_cornerColor },
m_hoverColor { s_hoverColor },
m_hoverCornerColor { s_hoverCornerColor },
m_pressColor { s_pressColor },
m_pressCornerColor { s_pressCornerColor }
{
m_gradientSprite = Nz::Sprite::New();
m_gradientSprite->SetColor(m_color);
m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_cornerColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_cornerColor);
m_gradientSprite->SetMaterial(Nz::Material::New("Basic2D"));
m_gradientEntity = CreateEntity();
m_gradientEntity->AddComponent<NodeComponent>().SetParent(this);
m_gradientEntity->AddComponent<GraphicsComponent>().Attach(m_gradientSprite);
m_textSprite = Nz::TextSprite::New();
m_textEntity = CreateEntity();
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite, 1);
Layout();
}
const Nz::Color& ButtonWidget::GetDefaultColor()
{
return s_color;
}
const Nz::Color& ButtonWidget::GetDefaultCornerColor()
{
return s_cornerColor;
}
const Nz::Color& ButtonWidget::GetDefaultHoverColor()
{
return s_hoverColor;
}
const Nz::Color& ButtonWidget::GetDefaultHoverCornerColor()
{
return s_hoverCornerColor;
}
const Nz::Color& ButtonWidget::GetDefaultPressColor()
{
return s_pressColor;
}
const Nz::Color& ButtonWidget::GetDefaultPressCornerColor()
{
return s_pressCornerColor;
}
void ButtonWidget::ResizeToContent()
{
SetContentSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
}
void ButtonWidget::Layout()
{
BaseWidget::Layout();
Nz::Vector2f origin = GetContentOrigin();
const Nz::Vector2f& contentSize = GetContentSize();
m_gradientEntity->GetComponent<NodeComponent>().SetPosition(origin);
m_gradientSprite->SetSize(contentSize);
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetBoundingVolume().obb.localBox;
m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2);
}
void ButtonWidget::OnMouseButtonPress(int /*x*/, int /*y*/, Nz::Mouse::Button button)
{
if (button == Nz::Mouse::Left)
{
m_gradientSprite->SetColor(m_pressColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_pressCornerColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_pressCornerColor);
m_gradientSprite->SetTexture(m_pressTexture, false);
}
}
void ButtonWidget::OnMouseButtonRelease(int /*x*/, int /*y*/, Nz::Mouse::Button button)
{
if (button == Nz::Mouse::Left)
{
m_gradientSprite->SetColor(m_hoverColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_hoverCornerColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_hoverCornerColor);
m_gradientSprite->SetTexture(m_hoverTexture, false);
OnButtonTrigger(this);
}
}
void ButtonWidget::OnMouseEnter()
{
m_gradientSprite->SetColor(m_hoverColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_hoverCornerColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_hoverCornerColor);
m_gradientSprite->SetTexture(m_hoverTexture, false);
}
void ButtonWidget::OnMouseExit()
{
m_gradientSprite->SetColor(m_color);
m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_cornerColor);
m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_cornerColor);
m_gradientSprite->SetTexture(m_texture, false);
}
}