46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPRITE_HPP
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#define NAZARA_SPRITE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Renderer/Material.hpp>
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class NAZARA_API NzSprite : public NzSceneNode
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{
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public:
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NzSprite();
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NzSprite(const NzSprite& sprite);
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NzSprite(NzSprite&& sprite);
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~NzSprite();
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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const NzBoundingVolumef& GetBoundingVolume() const override;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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const NzVector2f& GetSize() const;
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const NzRectf& GetTextureCoords() const;
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void SetMaterial(NzMaterial* material);
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void SetSize(const NzVector2f& size);
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void SetTextureCoords(const NzRectf& coords);
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void SetTextureRect(const NzRectui& rect);
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private:
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bool FrustumCull(const NzFrustumf& frustum) override;
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void Register() override;
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void Unregister() override;
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NzRectf m_textureCoords;
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NzVector2f m_size;
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NzMaterialRef m_material;
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};
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#endif // NAZARA_SPRITE_HPP
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