NazaraEngine/include/Nazara/Renderer/ShaderProgramManagerParams.hpp

52 lines
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C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP
#define NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP
#include <Nazara/Renderer/Enums.hpp>
struct NzShaderProgramManagerParams
{
struct FullscreenQuad
{
bool alphaMapping;
bool alphaTest;
bool diffuseMapping;
};
struct Model
{
bool alphaMapping;
bool alphaTest;
bool diffuseMapping;
bool emissiveMapping;
bool lighting;
bool normalMapping;
bool parallaxMapping;
bool specularMapping;
};
struct Sprite
{
bool alphaMapping;
bool alphaTest;
bool diffuseMapping;
};
nzShaderTarget target;
nzUInt32 flags;
union
{
FullscreenQuad fullscreenQuad;
Model model;
Sprite sprite;
};
};
#endif // NAZARA_SHADERPROGRAMMANAGERPARAMS_HPP