NazaraEngine/include/Nazara/Graphics/Renderable.hpp

50 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERABLE_HPP
#define NAZARA_RENDERABLE_HPP
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
class NzAbstractRenderQueue;
class NAZARA_GRAPHICS_API NzRenderable
{
public:
NzRenderable() = default;
NzRenderable(const NzRenderable& renderable) = default;
virtual ~NzRenderable();
inline void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
NzRenderable& operator=(const NzRenderable& renderable) = default;
protected:
virtual void MakeBoundingVolume() const = 0;
inline void InvalidateBoundingVolume();
inline void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;
private:
mutable bool m_boundingVolumeUpdated;
};
#include <Nazara/Graphics/Renderable.inl>
#endif // NAZARA_RENDERABLE_HPP