NazaraEngine/include/Nazara/Math/Cube.hpp

98 lines
2.8 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CUBE_HPP
#define NAZARA_CUBE_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Enums.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T>
class NzCube
{
public:
NzCube() = default;
NzCube(T Width, T Height, T Depth);
NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube(const T cube[6]);
NzCube(const NzRect<T>& rect);
NzCube(const NzVector3<T>& size);
NzCube(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> explicit NzCube(const NzCube<U>& cube);
NzCube(const NzCube& cube) = default;
~NzCube() = default;
bool Contains(T X, T Y, T Z) const;
bool Contains(const NzVector3<T>& point) const;
bool Contains(const NzCube& cube) const;
NzCube& ExtendTo(T X, T Y, T Z);
NzCube& ExtendTo(const NzVector3<T>& point);
NzCube& ExtendTo(const NzCube& cube);
NzSphere<T> GetBoundingSphere() const;
NzVector3<T> GetCorner(nzCorner corner) const;
NzVector3<T> GetCenter() const;
NzVector3<T> GetNegativeVertex(const NzVector3<T>& normal) const;
NzVector3<T> GetPosition() const;
NzVector3<T> GetPositiveVertex(const NzVector3<T>& normal) const;
T GetRadius() const;
NzVector3<T> GetSize() const;
T GetSquaredRadius() const;
bool Intersect(const NzCube& cube, NzCube* intersection = nullptr) const;
bool IsValid() const;
NzCube& MakeZero();
NzCube& Set(T Width, T Height, T Depth);
NzCube& Set(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube& Set(const T cube[6]);
NzCube& Set(const NzCube& cube);
NzCube& Set(const NzRect<T>& rect);
NzCube& Set(const NzVector3<T>& size);
NzCube& Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> NzCube& Set(const NzCube<U>& cube);
NzString ToString() const;
NzCube& Transform(const NzMatrix4<T>& matrix, bool applyTranslation = true);
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
NzCube operator*(T scalar) const;
NzCube operator*(const NzVector3<T>& vec) const;
NzCube& operator*=(T scalar);
NzCube& operator*=(const NzVector3<T>& vec);
bool operator==(const NzCube& cube) const;
bool operator!=(const NzCube& cube) const;
static NzCube Lerp(const NzCube& from, const NzCube& to, T interpolation);
static NzCube Zero();
T x, y, z, width, height, depth;
};
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzCube<T>& cube);
typedef NzCube<double> NzCubed;
typedef NzCube<float> NzCubef;
typedef NzCube<int> NzCubei;
typedef NzCube<unsigned int> NzCubeui;
#include <Nazara/Math/Cube.inl>
#endif // NAZARA_CUBE_HPP