45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CORE_APPFILESYSTEMCOMPONENT_HPP
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#define NAZARA_CORE_APPFILESYSTEMCOMPONENT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ApplicationComponent.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/VirtualDirectory.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_CORE_API AppFilesystemComponent : public ApplicationComponent
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{
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public:
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using ApplicationComponent::ApplicationComponent;
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AppFilesystemComponent(const AppFilesystemComponent&) = delete;
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AppFilesystemComponent(AppFilesystemComponent&&) = delete;
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~AppFilesystemComponent() = default;
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template<typename T, typename... Args> std::shared_ptr<T> GetOrLoad(std::string_view assetPath, Args&&... args);
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inline const VirtualDirectoryPtr& RegisterPath(std::filesystem::path filepath);
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inline const VirtualDirectoryPtr& RegisterVirtualDirectory(VirtualDirectoryPtr directory);
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inline void UnregisterVirtualDirectory(const VirtualDirectoryPtr& directory);
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AppFilesystemComponent& operator=(const AppFilesystemComponent&) = delete;
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AppFilesystemComponent& operator=(AppFilesystemComponent&&) = delete;
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private:
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std::vector<VirtualDirectoryPtr> m_virtualDirectories;
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};
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}
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#include <Nazara/Core/AppFilesystemComponent.inl>
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#endif // NAZARA_CORE_APPFILESYSTEMCOMPONENT_HPP
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