NazaraEngine/include/Nazara/Audio/SoundBuffer.hpp

102 lines
3.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOUNDBUFFER_HPP
#define NAZARA_SOUNDBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Audio/Config.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
namespace Nz
{
struct SoundBufferParams : ResourceParameters
{
bool forceMono = false;
bool IsValid() const;
};
class Sound;
class SoundBuffer;
using SoundBufferConstRef = ObjectRef<const SoundBuffer>;
using SoundBufferLibrary = ObjectLibrary<SoundBuffer>;
using SoundBufferLoader = ResourceLoader<SoundBuffer, SoundBufferParams>;
using SoundBufferManager = ResourceManager<SoundBuffer, SoundBufferParams>;
using SoundBufferRef = ObjectRef<SoundBuffer>;
struct SoundBufferImpl;
class NAZARA_AUDIO_API SoundBuffer : public RefCounted, public Resource
{
friend Sound;
friend SoundBufferLibrary;
friend SoundBufferLoader;
friend SoundBufferManager;
friend class Audio;
public:
SoundBuffer() = default;
SoundBuffer(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16* samples);
SoundBuffer(const SoundBuffer&) = delete;
SoundBuffer(SoundBuffer&&) = delete;
~SoundBuffer();
bool Create(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16* samples);
void Destroy();
UInt32 GetDuration() const;
AudioFormat GetFormat() const;
const Int16* GetSamples() const;
UInt64 GetSampleCount() const;
UInt32 GetSampleRate() const;
bool IsValid() const;
SoundBuffer& operator=(const SoundBuffer&) = delete;
SoundBuffer& operator=(SoundBuffer&&) = delete;
static bool IsFormatSupported(AudioFormat format);
static SoundBufferRef LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
static SoundBufferRef LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
static SoundBufferRef LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
template<typename... Args> static SoundBufferRef New(Args&&... args);
// Signals:
NazaraSignal(OnSoundBufferDestroy, const SoundBuffer* /*soundBuffer*/);
NazaraSignal(OnSoundBufferRelease, const SoundBuffer* /*soundBuffer*/);
private:
unsigned int GetOpenALBuffer() const;
static bool Initialize();
static void Uninitialize();
MovablePtr<SoundBufferImpl> m_impl = nullptr;
static SoundBufferLibrary::LibraryMap s_library;
static SoundBufferLoader::LoaderList s_loaders;
static SoundBufferManager::ManagerMap s_managerMap;
static SoundBufferManager::ManagerParams s_managerParameters;
};
}
#include <Nazara/Audio/SoundBuffer.inl>
#endif // NAZARA_SOUNDBUFFER_HPP