NazaraEngine/include/Nazara/Math/Vector4.hpp

129 lines
3.9 KiB
C++

// Copyright (C) 2017 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR4_HPP
#define NAZARA_VECTOR4_HPP
#include <Nazara/Core/String.hpp>
#include <functional>
namespace Nz
{
struct SerializationContext;
template<typename T> class Vector2;
template<typename T> class Vector3;
template<typename T>
class Vector4
{
public:
Vector4() = default;
Vector4(T X, T Y, T Z, T W = 1.0);
Vector4(T X, T Y, const Vector2<T>& vec);
Vector4(T X, const Vector2<T>& vec, T W);
Vector4(T X, const Vector3<T>& vec);
explicit Vector4(T scale);
Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
Vector4(const Vector3<T>& vec, T W = 1.0);
template<typename U> explicit Vector4(const Vector4<U>& vec);
Vector4(const Vector4& vec) = default;
~Vector4() = default;
T AbsDotProduct(const Vector4& vec) const;
T DotProduct(const Vector4& vec) const;
Vector4 GetNormal(T* length = nullptr) const;
Vector4& MakeUnitX();
Vector4& MakeUnitY();
Vector4& MakeUnitZ();
Vector4& MakeZero();
Vector4& Maximize(const Vector4& vec);
Vector4& Minimize(const Vector4& vec);
Vector4& Normalize(T* length = nullptr);
Vector4& Set(T X, T Y, T Z, T W = 1.0);
Vector4& Set(T X, T Y, const Vector2<T>& vec);
Vector4& Set(T X, const Vector2<T>& vec, T W);
Vector4& Set(T X, const Vector3<T>& vec);
Vector4& Set(T scale);
Vector4& Set(const T vec[4]);
Vector4& Set(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
Vector4& Set(const Vector3<T>& vec, T W = 1.0);
template<typename U> Vector4& Set(const Vector4<U>& vec);
String ToString() const;
operator T* ();
operator const T* () const;
const Vector4& operator+() const;
Vector4 operator-() const;
Vector4 operator+(const Vector4& vec) const;
Vector4 operator-(const Vector4& vec) const;
Vector4 operator*(const Vector4& vec) const;
Vector4 operator*(T scale) const;
Vector4 operator/(const Vector4& vec) const;
Vector4 operator/(T scale) const;
Vector4& operator=(const Vector4& other) = default;
Vector4& operator+=(const Vector4& vec);
Vector4& operator-=(const Vector4& vec);
Vector4& operator*=(const Vector4& vec);
Vector4& operator*=(T scale);
Vector4& operator/=(const Vector4& vec);
Vector4& operator/=(T scale);
bool operator==(const Vector4& vec) const;
bool operator!=(const Vector4& vec) const;
bool operator<(const Vector4& vec) const;
bool operator<=(const Vector4& vec) const;
bool operator>(const Vector4& vec) const;
bool operator>=(const Vector4& vec) const;
static T DotProduct(const Vector4& vec1, const Vector4& vec2);
static Vector4 Lerp(const Vector4& from, const Vector4& to, T interpolation);
static Vector4 Normalize(const Vector4& vec);
static Vector4 UnitX();
static Vector4 UnitY();
static Vector4 UnitZ();
static Vector4 Zero();
T x, y, z, w;
};
using Vector4d = Vector4<double>;
using Vector4f = Vector4<float>;
using Vector4i = Vector4<int>;
using Vector4ui = Vector4<unsigned int>;
using Vector4i32 = Vector4<Int32>;
using Vector4i64 = Vector4<Int64>;
using Vector4ui32 = Vector4<UInt32>;
using Vector4ui64 = Vector4<UInt64>;
template<typename T> bool Serialize(SerializationContext& context, const Vector4<T>& vector, TypeTag<Vector4<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Vector4<T>* vector, TypeTag<Vector4<T>>);
}
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vector4<T>& vec);
template<typename T> Nz::Vector4<T> operator*(T scale, const Nz::Vector4<T>& vec);
template<typename T> Nz::Vector4<T> operator/(T scale, const Nz::Vector4<T>& vec);
namespace std
{
template<class T> struct hash<Nz::Vector4<T>>;
}
#include <Nazara/Math/Vector4.inl>
#endif // NAZARA_VECTOR4_HPP