NazaraEngine/include/Nazara/Network/RUdpConnection.hpp

165 lines
5.6 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RUDPSERVER_HPP
#define NAZARA_RUDPSERVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Nazara/Network/RUdpMessage.hpp>
#include <Nazara/Network/UdpSocket.hpp>
#include <deque>
#include <queue>
#include <random>
#include <set>
#include <unordered_map>
namespace Nz
{
class NAZARA_NETWORK_API RUdpConnection
{
friend class Network;
public:
using SequenceIndex = UInt16;
RUdpConnection();
RUdpConnection(const RUdpConnection&) = delete;
RUdpConnection(RUdpConnection&&) = default;
~RUdpConnection() = default;
inline void Close();
bool Connect(const IpAddress& remoteAddress);
bool Connect(const String& hostName, NetProtocol protocol = NetProtocol_Any, const String& service = "http", ResolveError* error = nullptr);
inline void Disconnect();
inline IpAddress GetBoundAddress() const;
inline UInt16 GetBoundPort() const;
inline SocketError GetLastError() const;
inline bool Listen(NetProtocol protocol, UInt16 port = 64266);
bool Listen(const IpAddress& address);
bool PollMessage(RUdpMessage* message);
bool Send(const IpAddress& clientIp, PacketPriority priority, PacketReliability reliability, const NetPacket& packet);
inline void SetProtocolId(UInt32 protocolId);
inline void SetTimeBeforeAck(UInt32 ms);
inline void SimulateNetwork(double packetLoss);
void Update();
RUdpConnection& operator=(const RUdpConnection&) = delete;
RUdpConnection& operator=(RUdpConnection&&) = default;
static constexpr std::size_t MessageHeader = sizeof(UInt16) + 2 * sizeof(SequenceIndex) + sizeof(UInt32); //< Protocol ID (begin) + Sequence ID + Remote Sequence ID + Ack bitfield
static constexpr std::size_t MessageFooter = sizeof(UInt16); //< Protocol ID (end)
// Signals:
NazaraSignal(OnConnectedToPeer, RUdpConnection* /*connection*/);
NazaraSignal(OnPeerAcknowledged, RUdpConnection* /*connection*/, const IpAddress& /*adress*/);
NazaraSignal(OnPeerConnection, RUdpConnection* /*connection*/, const IpAddress& /*adress*/);
NazaraSignal(OnPeerDisconnected, RUdpConnection* /*connection*/, const IpAddress& /*adress*/);
private:
struct PeerData;
struct PendingAckPacket;
struct PendingPacket;
enum PeerState
{
PeerState_Aknowledged, //< A connection request from this peer has been received, we're waiting for another packet to validate
PeerState_Connected, //< Connection is working in both-ways
PeerState_Connecting, //< A connection request has been made
PeerState_WillAck //< Connected, received one or more packets and has no packets to send, waiting before sending an empty ack packet
};
void DisconnectPeer(std::size_t peerIndex);
void EnqueuePacket(PeerData& peer, PacketPriority priority, PacketReliability reliability, const NetPacket& packet);
void EnqueuePacketInternal(PeerData& peer, PacketPriority priority, PacketReliability reliability, NetPacket&& data);
bool InitSocket(NetProtocol protocol);
void ProcessAcks(PeerData& peer, SequenceIndex lastAck, UInt32 ackBits);
PeerData& RegisterPeer(const IpAddress& address, PeerState state);
void OnClientRequestingConnection(const IpAddress& address, SequenceIndex sequenceId, UInt64 token);
void OnPacketLost(PeerData& peer, PendingAckPacket&& packet);
void OnPacketReceived(const IpAddress& peerIp, NetPacket&& packet);
void SendPacket(PeerData& peer, PendingPacket&& packet);
static inline unsigned int ComputeSequenceDifference(SequenceIndex sequence, SequenceIndex sequence2);
static inline bool HasPendingPackets(PeerData& peer);
static bool Initialize();
static inline bool IsAckMoreRecent(SequenceIndex ack, SequenceIndex ack2);
static inline bool IsReliable(PacketReliability reliability);
static void Uninitialize();
struct PendingPacket
{
PacketPriority priority;
PacketReliability reliability;
NetPacket data;
};
struct PendingAckPacket
{
PacketPriority priority;
PacketReliability reliability;
NetPacket data;
SequenceIndex sequenceId;
UInt64 timeSent;
};
struct PeerData //TODO: Move this to RUdpClient
{
PeerData() = default;
PeerData(PeerData&& other) = default;
PeerData& operator=(PeerData&& other) = default;
std::array<std::vector<PendingPacket>, PacketPriority_Max + 1> pendingPackets;
std::deque<PendingAckPacket> pendingAckQueue;
std::set<UInt16> receivedQueue;
std::size_t index;
PeerState state;
IpAddress address;
SequenceIndex localSequence;
SequenceIndex remoteSequence;
UInt32 roundTripTime;
UInt64 lastPacketTime;
UInt64 lastPingTime;
UInt64 stateData1;
};
std::bernoulli_distribution m_packetLossProbability;
std::queue<RUdpMessage> m_receivedMessages;
std::size_t m_peerIterator;
std::unordered_map<IpAddress, std::size_t> m_peerByIP;
std::vector<PeerData> m_peers;
Bitset<UInt64> m_activeClients;
Clock m_clock;
SocketError m_lastError;
UdpSocket m_socket;
UInt32 m_forceAckSendTime;
UInt32 m_pingInterval;
UInt32 m_protocol;
UInt32 m_timeBeforePing;
UInt32 m_timeBeforeTimeOut;
UInt64 m_currentTime;
bool m_isSimulationEnabled;
bool m_shouldAcceptConnections;
static std::mt19937_64 s_randomGenerator;
};
}
#include <Nazara/Network/RUdpConnection.inl>
#endif // NAZARA_RUDPSERVER_HPP