NazaraEngine/include/Nazara/Renderer/RenderTexture.inl

57 lines
1.2 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderTexture::RenderTexture() :
m_impl(nullptr)
{
}
inline RenderTexture::~RenderTexture()
{
Destroy();
}
inline bool RenderTexture::IsValid() const
{
return m_impl != nullptr;
}
inline void RenderTexture::SetColorTarget(UInt8 target) const
{
SetColorTargets(&target, 1);
}
inline void RenderTexture::Blit(RenderTexture* src, RenderTexture* dst, UInt32 buffers, bool bilinearFilter)
{
Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter);
}
inline void RenderTexture::InvalidateDrawBuffers() const
{
m_drawBuffersUpdated = false;
}
inline void RenderTexture::InvalidateSize() const
{
m_sizeUpdated = false;
OnRenderTargetSizeChange(this);
}
inline void RenderTexture::InvalidateTargets() const
{
m_checked = false;
m_drawBuffersUpdated = false;
m_targetsUpdated = false;
}
}
#include <Nazara/Renderer/DebugOff.hpp>