70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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#define NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderElementPool.hpp>
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <array>
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#include <memory>
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#include <optional>
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#include <vector>
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namespace Nz
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{
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class CommandBufferBuilder;
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class RenderElement;
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class RenderFrame;
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class ViewerInstance;
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struct ElementRendererData;
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class NAZARA_GRAPHICS_API ElementRenderer
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{
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public:
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struct RenderStates;
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ElementRenderer() = default;
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virtual ~ElementRenderer();
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virtual RenderElementPoolBase& GetPool() = 0;
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virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
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virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, const RenderStates* renderStates);
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virtual void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData);
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virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) = 0;
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virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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struct RenderStates
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{
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RenderStates()
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{
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shadowMaps2D.fill(nullptr);
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shadowMapsCube.fill(nullptr);
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}
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std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMaps2D;
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std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsCube;
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RenderBufferView lightData;
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};
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};
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struct NAZARA_GRAPHICS_API ElementRendererData
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{
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ElementRendererData() = default;
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virtual ~ElementRendererData();
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};
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}
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#include <Nazara/Graphics/ElementRenderer.inl>
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#endif // NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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