NazaraEngine/include/Nazara/Graphics/PointLightShadowData.hpp

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2.1 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP
#define NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/LightShadowData.hpp>
#include <Nazara/Graphics/ShadowViewer.hpp>
#include <array>
namespace Nz
{
class FramePipeline;
class PointLight;
class NAZARA_GRAPHICS_API PointLightShadowData : public LightShadowData
{
public:
PointLightShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry, const PointLight& light);
PointLightShadowData(const PointLightShadowData&) = delete;
PointLightShadowData(PointLightShadowData&&) = delete;
~PointLightShadowData() = default;
void PrepareRendering(RenderFrame& renderFrame) override;
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
void RegisterPassInputs(FramePass& pass) override;
void RegisterToFrameGraph(FrameGraph& frameGraph) override;
const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph) const override;
void UnregisterMaterialInstance(const MaterialInstance& matInstance) override;
PointLightShadowData& operator=(const PointLightShadowData&) = delete;
PointLightShadowData& operator=(PointLightShadowData&&) = delete;
private:
NazaraSlot(Light, OnLightShadowMapSettingChange, m_onLightShadowMapSettingChange);
NazaraSlot(Light, OnLightTransformInvalided, m_onLightTransformInvalidated);
struct DirectionData
{
std::optional<DepthPipelinePass> depthPass;
std::size_t attachmentIndex;
ShadowViewer viewer;
};
std::array<DirectionData, 6> m_directions;
std::size_t m_cubeAttachmentIndex;
FramePipeline& m_pipeline;
const PointLight& m_light;
};
}
#include <Nazara/Graphics/PointLightShadowData.inl>
#endif // NAZARA_GRAPHICS_POINTLIGHTSHADOWDATA_HPP