44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ShaderReflection.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline const RenderPipelineLayoutInfo& ShaderReflection::GetPipelineLayoutInfo() const
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{
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return m_pipelineLayoutInfo;
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}
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inline auto ShaderReflection::GetExternalBlockByTag(const std::string& tag) const -> const ExternalBlockData*
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{
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auto it = m_externalBlocks.find(tag);
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if (it == m_externalBlocks.end())
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return nullptr;
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return &it->second;
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}
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inline auto ShaderReflection::GetOptionByName(const std::string& optionName) const -> const OptionData*
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{
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auto it = m_options.find(optionName);
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if (it == m_options.end())
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return nullptr;
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return &it->second;
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}
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inline auto ShaderReflection::GetStructByIndex(std::size_t structIndex) const -> const StructData*
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{
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auto it = m_structs.find(structIndex);
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if (it == m_structs.end())
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return nullptr;
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return &it->second;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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