NazaraEngine/include/Nazara/Graphics/SlicedSprite.hpp

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2.8 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SLICEDSPRITE_HPP
#define NAZARA_GRAPHICS_SLICEDSPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class NAZARA_GRAPHICS_API SlicedSprite : public InstancedRenderable
{
public:
struct Corner;
SlicedSprite(std::shared_ptr<MaterialInstance> material);
SlicedSprite(const SlicedSprite&) = delete;
SlicedSprite(SlicedSprite&&) noexcept = default;
~SlicedSprite() = default;
void BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const override;
inline const Color& GetColor() const;
inline const Corner& GetBottomRightCorner() const;
const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i = 0) const override;
std::size_t GetMaterialCount() const override;
inline const Vector2f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Corner& GetTopLeftCorner() const;
inline const Rectf& GetTextureCoords() const;
Vector3ui GetTextureSize() const;
inline void SetColor(const Color& color);
inline void SetCorners(const Corner& topLeftCorner, const Corner& bottomRightCorner);
inline void SetCornersSize(const Vector2f& topLeftSize, const Vector2f& bottomRightSize);
inline void SetCornersTextureCoords(const Vector2f& topLeftTextureCoords, const Vector2f& bottomRightTextureCoords);
inline void SetMaterial(std::shared_ptr<MaterialInstance> material);
inline void SetOrigin(const Vector2f& origin);
inline void SetSize(const Vector2f& size);
inline void SetTextureCoords(const Rectf& textureCoords);
inline void SetTextureRect(const Rectf& textureRect);
SlicedSprite& operator=(const SlicedSprite&) = delete;
SlicedSprite& operator=(SlicedSprite&&) noexcept = default;
struct Corner
{
Vector2f textureCoords = Vector2f(10.f / 64.f, 10.f / 64.f);
Vector2f size = Vector2f(10.f, 10.f);
};
private:
void UpdateVertices();
std::array<VertexStruct_XYZ_Color_UV, 4 * 9> m_vertices;
std::shared_ptr<MaterialInstance> m_material;
std::size_t m_spriteCount;
Color m_color;
Corner m_topLeftCorner;
Corner m_bottomRightCorner;
Rectf m_textureCoords;
Vector2f m_origin;
Vector2f m_size;
};
}
#include <Nazara/Graphics/SlicedSprite.inl>
#endif // NAZARA_GRAPHICS_SLICEDSPRITE_HPP