422 lines
13 KiB
C++
422 lines
13 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Tilemap.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Disable the tile at position tilePos, disabling rendering at this location
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*
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* \param tilePos Position of the tile to disable
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*
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* \see DisableTiles
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*/
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inline void Tilemap::DisableTile(const Vector2ui& tilePos)
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{
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tileIndex];
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if (tile.enabled)
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{
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tile.enabled = false;
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Layer& layer = m_layers[tile.layerIndex];
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layer.enabledTiles.Reset(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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InvalidateVertices();
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}
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/*!
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* \brief Disable all tiles
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*/
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inline void Tilemap::DisableTiles()
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{
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for (Tile& tile : m_tiles)
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tile.enabled = false;
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for (Layer& layer : m_layers)
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{
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layer.enabledTiles.Reset();
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layer.enabledTileCount = 0;
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}
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InvalidateVertices();
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}
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/*!
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* \brief Disable tileCount tiles at positions contained at tilesPos location, disabling rendering at those locations
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*
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* This is equivalent to calling tileCount times DisableTile with the positions contained at tilesPos
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to disable
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*
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* \remark if tileCount is zero, this is a no-op and the value of tilesPos is not used
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*
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* \see DisableTile
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*/
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inline void Tilemap::DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount)
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{
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
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Tile& tile = m_tiles[tileIndex];
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if (tile.enabled)
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{
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tile.enabled = false;
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Layer& layer = m_layers[tile.layerIndex];
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layer.enabledTiles.Reset(tileIndex);
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}
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tilesPos++;
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}
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for (Layer& layer : m_layers)
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layer.enabledTileCount = layer.enabledTiles.Count();
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if (tileCount > 0)
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InvalidateVertices();
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}
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/*!
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* \brief Enable/Disable isometric mode
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*
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* If enabled, every odd line will overlap by half the tile size with the upper line
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*
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* \param isometric Should the isometric mode be enabled for this Tilemap
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*
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* \see IsIsometricModeEnabled
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*/
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inline void Tilemap::EnableIsometricMode(bool isometric)
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{
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m_isometricModeEnabled = isometric;
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets the tile at position tilePos
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*
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* Setup the tile at position tilePos using color, normalized coordinates coords and materialIndex
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*
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* \param tilePos Position of the tile to enable
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \see EnableTiles
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*/
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inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
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if (!tile.enabled)
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{
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Layer& layer = m_layers[materialIndex];
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layer.enabledTiles.UnboundedSet(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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else if (materialIndex != tile.layerIndex)
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{
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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newLayer.enabledTiles.UnboundedSet(tileIndex);
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newLayer.enabledTileCount = newLayer.enabledTiles.Count();
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}
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets the tile at position tilePos
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*
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* Setup the tile at position tilePos using color, unnormalized coordinates rect and materialIndex
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*
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* \param tilePos Position of the tile to enable
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTiles
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*/
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inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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Vector2ui textureSize(GetTextureSize(materialIndex));
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float invWidth = 1.f / textureSize.x;
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float invHeight = 1.f / textureSize.y;
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Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
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EnableTile(tilePos, unnormalizedCoords, color, materialIndex);
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}
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/*!
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* \brief Enable and sets all the tiles
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*
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* Setup all tiles using color, normalized coordinates coords and materialIndex
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*
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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for (Layer& layer : m_layers)
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layer.enabledTiles.Reset();
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std::size_t tileIndex = 0;
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for (Tile& tile : m_tiles)
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{
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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m_layers[materialIndex].enabledTiles.UnboundedSet(tileIndex++);
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}
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m_layers[materialIndex].enabledTileCount = m_layers[materialIndex].enabledTiles.Count();
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets all the tiles
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*
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* Setup all tiles using color, unnormalized coordinates coords and materialIndex
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*
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Rectui& rect, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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Vector2ui textureSize(GetTextureSize(materialIndex));
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float invWidth = 1.f / textureSize.x;
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float invHeight = 1.f / textureSize.y;
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Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
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EnableTiles(unnormalizedCoords, color, materialIndex);
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}
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/*!
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* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
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*
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* Setup all tiles using color, normalized coordinates coords and materialIndex
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to enable
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* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
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Tile& tile = m_tiles[tileIndex];
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if (!tile.enabled)
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{
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Layer& layer = m_layers[materialIndex];
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layer.enabledTiles.UnboundedSet(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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else if (materialIndex != tile.layerIndex)
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{
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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newLayer.enabledTiles.UnboundedSet(tileIndex);
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newLayer.enabledTileCount = newLayer.enabledTiles.Count();
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}
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tile.enabled = true;
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tile.color = color;
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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tilesPos++;
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}
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for (Layer& layer : m_layers)
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layer.enabledTileCount = layer.enabledTiles.Count();
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if (tileCount > 0)
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InvalidateVertices();
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}
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/*!
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* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
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*
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* Setup all tiles using color, unnormalized coordinates coords and materialIndex
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*
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* \param tilesPos Pointer to a valid array of at least tileCount positions
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* \param tileCount Number of tiles to enable
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* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
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* \param color The multiplicative color applied to the tile
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* \param materialIndex The material which will be used for rendering this tile
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*
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* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
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* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
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*
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* \see EnableTile
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*/
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inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color, std::size_t materialIndex)
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{
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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Vector2ui textureSize(GetTextureSize(materialIndex));
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float invWidth = 1.f / textureSize.x;
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float invHeight = 1.f / textureSize.y;
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Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
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EnableTiles(tilesPos, tileCount, unnormalizedCoords, color, materialIndex);
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}
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/*!
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* \brief Gets the tilemap size (i.e. number of tiles in each dimension)
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* \return Number of tiles in each dimension
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*
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* \see GetSize
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* \see GetTileSize
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*/
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inline const Vector2ui& Tilemap::GetMapSize() const
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{
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return m_mapSize;
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}
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/*!
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* \brief Gets the tilemap origin
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* \return Tilemap origin
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*/
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inline const Vector2f& Tilemap::GetOrigin() const
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{
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return m_origin;
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}
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/*!
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* \brief Returns the size of the tilemap in units (which is equivalent to GetMapSize() * GetTileSize())
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* \return Maximum size in units occupied by this tilemap
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*
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* \see GetMapSize
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* \see GetTileSize
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*/
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inline Vector2f Tilemap::GetSize() const
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{
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return Vector2f(m_mapSize) * m_tileSize;
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}
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/*!
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* \brief Returns informations about a particular tile
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*
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* \param tilePos Position of the tile to get (enabled or not)
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*
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* \return Maximum size in units occupied by this tilemap
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*/
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inline const Tilemap::Tile& Tilemap::GetTile(const Vector2ui& tilePos) const
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{
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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return m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
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}
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/*!
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* \brief Gets the tile size (i.e. number of units occupied by a tile in each dimension)
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* \return Tile size in each dimension
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*
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* \see GetMapSize
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* \see GetSize
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*/
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inline const Vector2f& Tilemap::GetTileSize() const
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{
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return m_tileSize;
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}
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/*!
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* \brief Gets the actual state of the isometric mode
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* \return True if the isometric mode is enabled
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*
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* \see EnableIsometricMode
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*/
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inline bool Tilemap::IsIsometricModeEnabled() const
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{
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return m_isometricModeEnabled;
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}
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inline void Tilemap::SetOrigin(const Vector2f& origin)
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{
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m_origin = origin;
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InvalidateVertices();
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UpdateAABB();
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}
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inline void Tilemap::InvalidateVertices()
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{
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m_shouldRebuildVertices = true;
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OnElementInvalidated(this);
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}
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inline void Tilemap::UpdateAABB()
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{
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Vector2f size = GetSize();
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InstancedRenderable::UpdateAABB(Rectf(-m_origin * size, size));
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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