167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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BakedFrameGraph::BakedFrameGraph(std::vector<PassData> passes, std::vector<TextureData> textures, AttachmentIdToTextureId attachmentIdToTextureMapping, PassIdToPhysicalPassIndex passIdToPhysicalPassMapping) :
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m_passes(std::move(passes)),
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m_textures(std::move(textures)),
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m_attachmentToTextureMapping(std::move(attachmentIdToTextureMapping)),
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m_passIdToPhysicalPassMapping(std::move(passIdToPhysicalPassMapping))
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{
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const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
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m_commandPool = renderDevice->InstantiateCommandPool(QueueType::Graphics);
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}
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void BakedFrameGraph::Execute(RenderFrame& renderFrame)
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{
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for (auto& passData : m_passes)
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{
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bool regenerateCommandBuffer = (passData.commandBuffer == nullptr);
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if (passData.executionCallback)
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{
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switch (passData.executionCallback())
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{
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case FramePassExecution::Execute:
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break;
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case FramePassExecution::Skip:
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passData.commandBuffer.reset();
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continue; //< Skip the pass
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case FramePassExecution::UpdateAndExecute:
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regenerateCommandBuffer = true;
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break;
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}
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}
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if (!regenerateCommandBuffer)
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continue;
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renderFrame.PushForRelease(std::move(passData.commandBuffer));
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passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
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{
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for (auto& textureTransition : passData.transitions)
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{
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const std::shared_ptr<Texture>& texture = m_textures[textureTransition.textureId].texture;
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builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);
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}
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if (!passData.name.empty())
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builder.BeginDebugRegion(passData.name, Nz::Color::Green);
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builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect);
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bool first = true;
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for (auto& subpass : passData.subpasses)
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{
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if (!first)
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builder.NextSubpass();
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first = false;
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subpass.commandCallback(builder);
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}
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builder.EndRenderPass();
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if (!passData.name.empty())
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builder.EndDebugRegion();
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});
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}
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//TODO: Submit all commands buffer at once
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for (auto& passData : m_passes)
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{
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if (passData.commandBuffer)
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renderFrame.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
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}
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}
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const std::shared_ptr<Texture>& BakedFrameGraph::GetAttachmentTexture(std::size_t attachmentIndex) const
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{
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auto it = m_attachmentToTextureMapping.find(attachmentIndex);
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if (it == m_attachmentToTextureMapping.end())
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{
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static std::shared_ptr<Texture> dummy;
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return dummy;
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}
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std::size_t textureIndex = it->second;
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assert(textureIndex < m_textures.size());
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return m_textures[textureIndex].texture;
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}
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const std::shared_ptr<RenderPass>& BakedFrameGraph::GetRenderPass(std::size_t passIndex) const
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{
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auto it = m_attachmentToTextureMapping.find(passIndex);
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if (it == m_attachmentToTextureMapping.end())
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{
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static std::shared_ptr<RenderPass> dummy;
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return dummy;
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}
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std::size_t physicalPassIndex = it->second;
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assert(physicalPassIndex < m_passes.size());
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return m_passes[physicalPassIndex].renderPass;
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}
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void BakedFrameGraph::Resize(unsigned int width, unsigned int height)
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{
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const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
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// Delete previous textures to make some room in VRAM
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for (auto& passData : m_passes)
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{
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passData.commandBuffer.reset();
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passData.framebuffer.reset();
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}
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for (auto& textureData : m_textures)
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textureData.texture.reset();
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for (auto& textureData : m_textures)
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{
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TextureInfo textureCreationParams;
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textureCreationParams.type = ImageType::E2D;
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textureCreationParams.width = textureData.width * width / 100'000;
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textureCreationParams.height = textureData.height * height / 100'000;
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textureCreationParams.usageFlags = textureData.usage;
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textureCreationParams.pixelFormat = textureData.format;
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textureData.texture = renderDevice->InstantiateTexture(textureCreationParams);
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}
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std::vector<std::shared_ptr<Texture>> textures;
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for (auto& passData : m_passes)
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{
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textures.clear();
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unsigned int framebufferWidth = std::numeric_limits<unsigned int>::max();
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unsigned int framebufferHeight = std::numeric_limits<unsigned int>::max();
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for (std::size_t textureId : passData.outputTextureIndices)
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{
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auto& textureData = m_textures[textureId];
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textures.push_back(textureData.texture);
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framebufferWidth = std::min(framebufferWidth, textureData.width);
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framebufferHeight = std::min(framebufferHeight, textureData.height);
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}
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framebufferWidth = framebufferWidth * width / 100'000;
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framebufferHeight = framebufferHeight * height / 100'000;
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passData.renderRect.Set(0, 0, int(framebufferWidth), int(framebufferHeight));
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passData.framebuffer = renderDevice->InstantiateFramebuffer(framebufferWidth, framebufferHeight, passData.renderPass, textures);
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}
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}
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}
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