Updated copyright year (Yay, 515 file updated) Regenerated global headers Fixed some typo Improved some shaders -Blah blah blah- Thank you all for supporting my project ! -Lynix Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
157 lines
3.2 KiB
C++
157 lines
3.2 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// http://connect.creativelabs.com/openal/Documentation/OpenAL_Programmers_Guide.pdf
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#include <Nazara/Audio/SoundEmitter.hpp>
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#include <Nazara/Audio/OpenAL.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Audio/Debug.hpp>
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NzSoundEmitter::NzSoundEmitter()
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{
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alGenSources(1, &m_source);
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}
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NzSoundEmitter::NzSoundEmitter(const NzSoundEmitter& emitter)
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{
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alGenSources(1, &m_source);
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SetAttenuation(emitter.GetAttenuation());
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SetMinDistance(emitter.GetMinDistance());
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SetPitch(emitter.GetPitch());
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// Pas de copie de position ou de vitesse
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SetVolume(emitter.GetVolume());
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}
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NzSoundEmitter::~NzSoundEmitter()
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{
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alDeleteSources(1, &m_source);
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}
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void NzSoundEmitter::EnableSpatialization(bool spatialization)
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{
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alSourcei(m_source, AL_SOURCE_RELATIVE, !spatialization);
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}
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float NzSoundEmitter::GetAttenuation() const
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{
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ALfloat attenuation;
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alGetSourcef(m_source, AL_ROLLOFF_FACTOR, &attenuation);
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return attenuation;
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}
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float NzSoundEmitter::GetMinDistance() const
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{
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ALfloat distance;
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alGetSourcef(m_source, AL_REFERENCE_DISTANCE, &distance);
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return distance;
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}
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float NzSoundEmitter::GetPitch() const
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{
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ALfloat pitch;
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alGetSourcef(m_source, AL_PITCH, &pitch);
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return pitch;
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}
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NzVector3f NzSoundEmitter::GetPosition() const
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{
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NzVector3f position;
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alGetSourcefv(m_source, AL_POSITION, position);
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return position;
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}
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NzVector3f NzSoundEmitter::GetVelocity() const
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{
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NzVector3f velocity;
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alGetSourcefv(m_source, AL_VELOCITY, velocity);
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return velocity;
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}
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float NzSoundEmitter::GetVolume() const
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{
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ALfloat gain;
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alGetSourcef(m_source, AL_GAIN, &gain);
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return gain * 100.f;
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}
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bool NzSoundEmitter::IsSpatialized() const
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{
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ALint relative;
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alGetSourcei(m_source, AL_SOURCE_RELATIVE, &relative);
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return relative == AL_FALSE;
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}
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void NzSoundEmitter::SetAttenuation(float attenuation)
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{
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alSourcef(m_source, AL_ROLLOFF_FACTOR, attenuation);
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}
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void NzSoundEmitter::SetMinDistance(float minDistance)
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{
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alSourcef(m_source, AL_REFERENCE_DISTANCE, minDistance);
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}
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void NzSoundEmitter::SetPitch(float pitch)
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{
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alSourcef(m_source, AL_PITCH, pitch);
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}
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void NzSoundEmitter::SetPosition(const NzVector3f& position)
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{
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alSourcefv(m_source, AL_POSITION, position);
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}
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void NzSoundEmitter::SetPosition(float x, float y, float z)
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{
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alSource3f(m_source, AL_POSITION, x, y, z);
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}
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void NzSoundEmitter::SetVelocity(const NzVector3f& velocity)
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{
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alSourcefv(m_source, AL_VELOCITY, velocity);
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}
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void NzSoundEmitter::SetVelocity(float velX, float velY, float velZ)
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{
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alSource3f(m_source, AL_VELOCITY, velX, velY, velZ);
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}
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void NzSoundEmitter::SetVolume(float volume)
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{
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alSourcef(m_source, AL_GAIN, volume*0.01f);
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}
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nzSoundStatus NzSoundEmitter::GetInternalStatus() const
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{
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ALint state;
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alGetSourcei(m_source, AL_SOURCE_STATE, &state);
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switch (state)
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{
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case AL_INITIAL:
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case AL_STOPPED:
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return nzSoundStatus_Stopped;
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case AL_PAUSED:
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return nzSoundStatus_Paused;
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case AL_PLAYING:
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return nzSoundStatus_Playing;
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default:
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NazaraInternalError("Source state unrecognized");
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}
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return nzSoundStatus_Stopped;
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}
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