81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENENODE_HPP
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#define NAZARA_SCENENODE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NzAbstractRenderQueue;
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class NzScene;
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class NAZARA_API NzSceneNode : public NzNode
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{
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friend class NzScene;
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public:
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NzSceneNode();
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NzSceneNode(const NzSceneNode& sceneNode);
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NzSceneNode(NzSceneNode& sceneNode) = delete;
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virtual ~NzSceneNode();
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
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// Idiôme "virtual constructor"
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virtual NzSceneNode* Clone() const = 0;
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virtual NzSceneNode* Create() const = 0;
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void EnableDrawing(bool drawingEnabled);
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NzVector3f GetBackward() const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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nzNodeType GetNodeType() const final;
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NzVector3f GetRight() const;
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NzScene* GetScene() const;
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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NzVector3f GetUp() const;
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void InvalidateAABB();
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virtual bool IsDrawable() const = 0;
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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virtual void InvalidateNode() override;
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virtual void MakeBoundingVolume() const = 0;
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzScene* m_scene;
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mutable bool m_boundingVolumeUpdated;
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bool m_drawingEnabled;
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bool m_visible;
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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};
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#endif // NAZARA_SCENENODE_HPP
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