469 lines
17 KiB
C++
469 lines
17 KiB
C++
#include <Nazara/Utility.hpp>
|
|
#include <Nazara/Renderer/Renderer.hpp>
|
|
#include <Nazara/Renderer/RenderBuffer.hpp>
|
|
#include <Nazara/Renderer/RenderWindow.hpp>
|
|
#include <Nazara/VulkanRenderer.hpp>
|
|
#include <array>
|
|
#include <iostream>
|
|
|
|
VKAPI_ATTR VkBool32 VKAPI_CALL MyDebugReportCallback(
|
|
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
|
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
|
|
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
|
void* pUserData)
|
|
{
|
|
if (pCallbackData->messageIdNumber != 0)
|
|
std::cerr << "#" << pCallbackData->messageIdNumber << " " << pCallbackData->messageIdNumber << ": ";
|
|
|
|
std::cerr << pCallbackData->pMessage << std::endl;
|
|
return VK_FALSE;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
Nz::ParameterList params;
|
|
params.SetParameter("VkInstanceInfo_EnabledExtensionCount", 1LL);
|
|
params.SetParameter("VkInstanceInfo_EnabledExtension0", "VK_EXT_debug_report");
|
|
|
|
params.SetParameter("VkDeviceInfo_EnabledLayerCount", 1LL);
|
|
params.SetParameter("VkDeviceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
|
|
params.SetParameter("VkInstanceInfo_EnabledLayerCount", 1LL);
|
|
params.SetParameter("VkInstanceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
|
|
|
|
Nz::Renderer::SetParameters(params);
|
|
|
|
Nz::Initializer<Nz::Renderer> loader;
|
|
if (!loader)
|
|
{
|
|
std::cout << "Failed to initialize Vulkan" << std::endl;;
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::VulkanRenderer* rendererImpl = static_cast<Nz::VulkanRenderer*>(Nz::Renderer::GetRendererImpl());
|
|
|
|
Nz::Vk::Instance& instance = Nz::Vulkan::GetInstance();
|
|
|
|
VkDebugUtilsMessengerCreateInfoEXT callbackCreateInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
|
|
callbackCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
|
|
callbackCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
|
callbackCreateInfo.pfnUserCallback = &MyDebugReportCallback;
|
|
|
|
/* Register the callback */
|
|
VkDebugUtilsMessengerEXT callback;
|
|
|
|
instance.vkCreateDebugUtilsMessengerEXT(instance, &callbackCreateInfo, nullptr, &callback);
|
|
|
|
|
|
std::vector<VkLayerProperties> layerProperties;
|
|
if (!Nz::Vk::Loader::EnumerateInstanceLayerProperties(&layerProperties))
|
|
{
|
|
NazaraError("Failed to enumerate instance layer properties");
|
|
return __LINE__;
|
|
}
|
|
|
|
for (const VkLayerProperties& properties : layerProperties)
|
|
{
|
|
std::cout << properties.layerName << ": \t" << properties.description << std::endl;
|
|
}
|
|
|
|
Nz::RenderWindow window;
|
|
|
|
Nz::MeshParams meshParams;
|
|
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
|
|
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal_UV);
|
|
|
|
Nz::String windowTitle = "Vulkan Test";
|
|
if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
|
|
{
|
|
std::cout << "Failed to create Window" << std::endl;
|
|
return __LINE__;
|
|
}
|
|
|
|
std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice();
|
|
|
|
auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::SpirV, "resources/shaders/triangle.frag.spv");
|
|
if (!fragmentShader)
|
|
{
|
|
std::cout << "Failed to instantiate fragment shader" << std::endl;
|
|
return __LINE__;
|
|
}
|
|
|
|
auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::SpirV, "resources/shaders/triangle.vert.spv");
|
|
if (!vertexShader)
|
|
{
|
|
std::cout << "Failed to instantiate fragment shader" << std::endl;
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/Spaceship/spaceship.obj", meshParams);
|
|
|
|
if (!drfreak)
|
|
{
|
|
NazaraError("Failed to load model");
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak->GetSubMesh(0));
|
|
|
|
const Nz::VertexBuffer* drfreakVB = drfreakMesh->GetVertexBuffer();
|
|
const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
|
|
|
|
// Index buffer
|
|
std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
|
|
|
|
// Vertex buffer
|
|
std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
|
|
|
|
Nz::VkRenderWindow& vulkanWindow = *static_cast<Nz::VkRenderWindow*>(window.GetImpl());
|
|
Nz::VulkanDevice& vulkanDevice = vulkanWindow.GetDevice();
|
|
|
|
Nz::Vk::CommandPool cmdPool;
|
|
if (!cmdPool.Create(vulkanDevice, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
|
|
{
|
|
NazaraError("Failed to create rendering cmd pool");
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::Vk::QueueHandle graphicsQueue = vulkanDevice.GetQueue(0, 0);
|
|
|
|
// Texture
|
|
Nz::ImageRef drfreakImage = Nz::Image::LoadFromFile("resources/Spaceship/Texture/diffuse.png");
|
|
if (!drfreakImage || !drfreakImage->Convert(Nz::PixelFormatType_RGBA8))
|
|
{
|
|
NazaraError("Failed to load image");
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::TextureInfo texParams;
|
|
texParams.pixelFormat = drfreakImage->GetFormat();
|
|
texParams.type = drfreakImage->GetType();
|
|
texParams.width = drfreakImage->GetWidth();
|
|
texParams.height = drfreakImage->GetHeight();
|
|
texParams.depth = drfreakImage->GetDepth();
|
|
|
|
std::unique_ptr<Nz::Texture> texture = device->InstantiateTexture(texParams);
|
|
if (!texture->Update(drfreakImage->GetConstPixels()))
|
|
{
|
|
NazaraError("Failed to update texture");
|
|
return __LINE__;
|
|
}
|
|
|
|
std::unique_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
|
|
|
|
struct
|
|
{
|
|
Nz::Matrix4f projectionMatrix;
|
|
Nz::Matrix4f modelMatrix;
|
|
Nz::Matrix4f viewMatrix;
|
|
}
|
|
ubo;
|
|
|
|
Nz::Vector2ui windowSize = window.GetSize();
|
|
ubo.projectionMatrix = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
|
|
ubo.viewMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
|
|
ubo.modelMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
|
|
|
|
Nz::UInt32 uniformSize = sizeof(ubo);
|
|
|
|
Nz::RenderPipelineLayoutInfo pipelineLayoutInfo;
|
|
auto& uboBinding = pipelineLayoutInfo.bindings.emplace_back();
|
|
uboBinding.index = 0;
|
|
uboBinding.shaderStageFlags = Nz::ShaderStageType::Vertex;
|
|
uboBinding.type = Nz::ShaderBindingType::UniformBuffer;
|
|
|
|
auto& textureBinding = pipelineLayoutInfo.bindings.emplace_back();
|
|
textureBinding.index = 1;
|
|
textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
|
|
textureBinding.type = Nz::ShaderBindingType::Texture;
|
|
|
|
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
|
|
|
|
Nz::ShaderBinding& shaderBinding = renderPipelineLayout->AllocateShaderBinding();
|
|
|
|
std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
|
|
if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
|
|
{
|
|
NazaraError("Failed to create uniform buffer");
|
|
return __LINE__;
|
|
}
|
|
|
|
shaderBinding.Update({
|
|
{
|
|
0,
|
|
Nz::ShaderBinding::UniformBufferBinding {
|
|
uniformBuffer.get(), 0, uniformSize
|
|
}
|
|
},
|
|
{
|
|
1,
|
|
Nz::ShaderBinding::TextureBinding {
|
|
texture.get(), textureSampler.get()
|
|
}
|
|
}
|
|
});
|
|
|
|
Nz::RenderPipelineInfo pipelineInfo;
|
|
pipelineInfo.pipelineLayout = renderPipelineLayout;
|
|
|
|
pipelineInfo.depthBuffer = true;
|
|
pipelineInfo.shaderStages.emplace_back(fragmentShader);
|
|
pipelineInfo.shaderStages.emplace_back(vertexShader);
|
|
|
|
auto& vertexBuffer = pipelineInfo.vertexBuffers.emplace_back();
|
|
vertexBuffer.binding = 0;
|
|
vertexBuffer.declaration = drfreakVB->GetVertexDeclaration();
|
|
|
|
std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
|
|
|
|
std::array<VkClearValue, 2> clearValues;
|
|
clearValues[0].color = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
clearValues[1].depthStencil = {1.f, 0};
|
|
|
|
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
|
|
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
|
|
|
|
Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
|
|
Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
|
|
|
|
if (!renderBufferIB->Synchronize(&vulkanDevice))
|
|
{
|
|
NazaraError("Failed to synchronize render buffer");
|
|
return __LINE__;
|
|
}
|
|
|
|
if (!renderBufferVB->Synchronize(&vulkanDevice))
|
|
{
|
|
NazaraError("Failed to synchronize render buffer");
|
|
return __LINE__;
|
|
}
|
|
|
|
Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&vulkanDevice));
|
|
Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&vulkanDevice));
|
|
|
|
Nz::VulkanRenderPipeline* vkPipeline = static_cast<Nz::VulkanRenderPipeline*>(pipeline.get());
|
|
|
|
Nz::VulkanRenderPipelineLayout* vkPipelineLayout = static_cast<Nz::VulkanRenderPipelineLayout*>(renderPipelineLayout.get());
|
|
|
|
Nz::VulkanShaderBinding& vkShaderBinding = static_cast<Nz::VulkanShaderBinding&>(shaderBinding);
|
|
|
|
for (Nz::UInt32 i = 0; i < imageCount; ++i)
|
|
{
|
|
Nz::Vk::CommandBuffer& renderCmd = renderCmds[i];
|
|
|
|
VkRect2D renderArea = {
|
|
{ // VkOffset2D offset
|
|
0, // int32_t x
|
|
0 // int32_t y
|
|
},
|
|
{ // VkExtent2D extent
|
|
windowSize.x, // int32_t width
|
|
windowSize.y, // int32_t height
|
|
}
|
|
};
|
|
|
|
VkRenderPassBeginInfo render_pass_begin_info = {
|
|
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
|
|
nullptr, // const void *pNext
|
|
vulkanWindow.GetRenderPass(), // VkRenderPass renderPass
|
|
vulkanWindow.GetFrameBuffer(i), // VkFramebuffer framebuffer
|
|
renderArea,
|
|
2U, // uint32_t clearValueCount
|
|
clearValues.data() // const VkClearValue *pClearValues
|
|
};
|
|
|
|
renderCmd.Begin();
|
|
renderCmd.BeginDebugRegion("Main window rendering", Nz::Color::Green);
|
|
renderCmd.BeginRenderPass(render_pass_begin_info);
|
|
renderCmd.BindIndexBuffer(indexBufferImpl->GetBuffer(), 0, VK_INDEX_TYPE_UINT16);
|
|
renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBuffer(), 0);
|
|
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout->GetPipelineLayout(), 0, vkShaderBinding.GetDescriptorSet());
|
|
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline->Get(vulkanWindow.GetRenderPass()));
|
|
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
|
|
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
|
|
renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
|
|
renderCmd.EndRenderPass();
|
|
renderCmd.EndDebugRegion();
|
|
|
|
if (!renderCmd.End())
|
|
{
|
|
NazaraError("Failed to specify render cmd");
|
|
return __LINE__;
|
|
}
|
|
}
|
|
|
|
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
|
|
|
|
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
|
|
Nz::Quaternionf camQuat(camAngles);
|
|
|
|
window.EnableEventPolling(true);
|
|
|
|
struct ImageData
|
|
{
|
|
Nz::Vk::Fence inflightFence;
|
|
Nz::Vk::Semaphore imageAvailableSemaphore;
|
|
Nz::Vk::Semaphore renderFinishedSemaphore;
|
|
Nz::Vk::AutoCommandBuffer commandBuffer;
|
|
std::optional<Nz::VulkanUploadPool> uploadPool;
|
|
};
|
|
|
|
const std::size_t MaxConcurrentImage = imageCount;
|
|
|
|
Nz::Vk::CommandPool transientPool;
|
|
transientPool.Create(vulkanDevice, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT);
|
|
transientPool.SetDebugName("Transient command pool");
|
|
|
|
std::vector<ImageData> frameSync(MaxConcurrentImage);
|
|
for (ImageData& syncData : frameSync)
|
|
{
|
|
syncData.imageAvailableSemaphore.Create(vulkanDevice);
|
|
syncData.renderFinishedSemaphore.Create(vulkanDevice);
|
|
|
|
syncData.inflightFence.Create(vulkanDevice, VK_FENCE_CREATE_SIGNALED_BIT);
|
|
|
|
syncData.uploadPool.emplace(vulkanDevice, 8 * 1024 * 1024);
|
|
|
|
syncData.commandBuffer = transientPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY);
|
|
}
|
|
|
|
std::vector<Nz::Vk::Fence*> inflightFences(imageCount, nullptr);
|
|
|
|
std::size_t currentFrame = 0;
|
|
|
|
Nz::Clock updateClock;
|
|
Nz::Clock secondClock;
|
|
unsigned int fps = 0;
|
|
|
|
while (window.IsOpen())
|
|
{
|
|
Nz::WindowEvent event;
|
|
while (window.PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case Nz::WindowEventType_Quit:
|
|
window.Close();
|
|
break;
|
|
|
|
case Nz::WindowEventType_MouseMoved: // La souris a bougé
|
|
{
|
|
// Gestion de la caméra free-fly (Rotation)
|
|
float sensitivity = 0.3f; // Sensibilité de la souris
|
|
|
|
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
|
|
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
|
|
|
|
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
|
|
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
|
|
|
|
camQuat = camAngles;
|
|
|
|
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
|
|
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
|
|
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updateClock.GetMilliseconds() > 1000 / 60)
|
|
{
|
|
float cameraSpeed = 2.f * updateClock.GetSeconds();
|
|
updateClock.Restart();
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
|
|
viewerPos += camQuat * Nz::Vector3f::Forward() * cameraSpeed;
|
|
|
|
// Si la flèche du bas ou la touche S est pressée, on recule
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
|
|
viewerPos += camQuat * Nz::Vector3f::Backward() * cameraSpeed;
|
|
|
|
// Etc...
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
|
|
viewerPos += camQuat * Nz::Vector3f::Left() * cameraSpeed;
|
|
|
|
// Etc...
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
|
|
viewerPos += camQuat * Nz::Vector3f::Right() * cameraSpeed;
|
|
|
|
// Majuscule pour monter, notez l'utilisation d'une direction globale (Non-affectée par la rotation)
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
|
|
viewerPos += Nz::Vector3f::Up() * cameraSpeed;
|
|
|
|
// Contrôle (Gauche ou droite) pour descendre dans l'espace global, etc...
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RControl))
|
|
viewerPos += Nz::Vector3f::Down() * cameraSpeed;
|
|
}
|
|
|
|
ImageData& frame = frameSync[currentFrame];
|
|
frame.inflightFence.Wait();
|
|
|
|
Nz::UInt32 imageIndex;
|
|
if (!vulkanWindow.Acquire(&imageIndex, frame.imageAvailableSemaphore))
|
|
{
|
|
std::cout << "Failed to acquire next image" << std::endl;
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
if (inflightFences[imageIndex])
|
|
inflightFences[imageIndex]->Wait();
|
|
|
|
inflightFences[imageIndex] = &frame.inflightFence;
|
|
inflightFences[imageIndex]->Reset();
|
|
|
|
// Update UBO
|
|
frame.uploadPool->Reset();
|
|
|
|
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
|
|
|
|
auto allocData = frame.uploadPool->Allocate(uniformSize);
|
|
assert(allocData);
|
|
|
|
std::memcpy(allocData->mappedPtr, &ubo, sizeof(ubo));
|
|
|
|
frame.commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
|
|
frame.commandBuffer->BeginDebugRegion("UBO Update", Nz::Color::Yellow);
|
|
frame.commandBuffer->MemoryBarrier(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0U, VK_ACCESS_TRANSFER_READ_BIT);
|
|
frame.commandBuffer->CopyBuffer(allocData->buffer, static_cast<Nz::VulkanBuffer*>(uniformBuffer.get())->GetBuffer(), allocData->size, allocData->offset);
|
|
frame.commandBuffer->MemoryBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT);
|
|
frame.commandBuffer->EndDebugRegion();
|
|
frame.commandBuffer->End();
|
|
|
|
if (!graphicsQueue.Submit(frame.commandBuffer))
|
|
return false;
|
|
|
|
if (!graphicsQueue.Submit(renderCmds[imageIndex], frame.imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, frame.renderFinishedSemaphore, frame.inflightFence))
|
|
return false;
|
|
|
|
vulkanWindow.Present(imageIndex, frame.renderFinishedSemaphore);
|
|
|
|
// On incrémente le compteur de FPS improvisé
|
|
fps++;
|
|
|
|
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
|
|
{
|
|
// Et on insère ces données dans le titre de la fenêtre
|
|
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
|
|
|
|
/*
|
|
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
|
|
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
|
|
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
|
|
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
|
|
*/
|
|
|
|
// Et on réinitialise le compteur de FPS
|
|
fps = 0;
|
|
|
|
// Et on relance l'horloge pour refaire ça dans une seconde
|
|
secondClock.Restart();
|
|
}
|
|
|
|
currentFrame = (currentFrame + 1) % imageCount;
|
|
}
|
|
|
|
instance.vkDestroyDebugUtilsMessengerEXT(instance, callback, nullptr);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|