49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Billboard.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include <cstring>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \ingroup graphics
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* \class Nz::Billboard
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* \brief Graphics class that represents a billboard, a 2D surface which simulates a 3D object
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*/
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/*!
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* \brief Adds this billboard to the render queue
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*
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* \param renderQueue Queue to be added
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* \param instanceData Data used for instance
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*/
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void Billboard::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
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{
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if (!m_material)
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return;
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renderQueue->AddBillboard(instanceData.renderOrder, m_material, instanceData.transformMatrix.GetTranslation(), m_size, m_sinCos, m_color);
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}
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/*
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* \brief Makes the bounding volume of this billboard
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*/
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void Billboard::MakeBoundingVolume() const
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{
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constexpr float sqrt2 = float(M_SQRT2);
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m_boundingVolume.Set(Vector3f(0.f), sqrt2 * m_size.x * Vector3f::Right() + sqrt2 * m_size.y * Vector3f::Down());
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}
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BillboardLibrary::LibraryMap Billboard::s_library;
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}
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