49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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** DopplerEffect - Introduction à la lecture de son spatialisé (+ démonstration de l'effet doppler)
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** Prérequis: Aucun
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** Utilisation du noyau et du module audio
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** Présente:
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** - Chargement, lecture et positionnement d'un son
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** - Gestion basique d'une horloge
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** - Gestion basique de position 3D
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*/
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#include <Nazara/Audio.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Modules.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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int main()
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{
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std::filesystem::path resourceDir = "resources";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
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resourceDir = ".." / resourceDir;
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Nz::Modules<Nz::Audio> audio;
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Nz::SoundStreamParams streamParams;
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streamParams.forceMono = false;
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Nz::Music music;
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if (!music.OpenFromFile(resourceDir / "file_example_MP3_700KB.mp3", streamParams))
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{
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std::cout << "Failed to load sound" << std::endl;
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std::getchar();
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return EXIT_FAILURE;
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}
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music.Play();
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std::cout << "Playing sound..." << std::endl;
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while (music.IsPlaying())
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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return EXIT_SUCCESS;
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}
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