Files
NazaraEngine/SDK/include/NDK/StateMachine.inl
Lynix 8ae493b535 Ndk/StateMachine: Fix constructor not calling State::Enter
Former-commit-id: 8e66600c19c53617cab1d889d8fa3c219bc9ea19
2016-03-29 23:42:25 +02:00

41 lines
956 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/Error.hpp>
#include <NDK/StateMachine.hpp>
#include <utility>
namespace Ndk
{
inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
m_currentState(std::move(originalState))
{
NazaraAssert(m_currentState, "StateMachine must have a state to begin with");
m_currentState->Enter(*this);
}
inline StateMachine::~StateMachine()
{
m_currentState->Leave(*this);
}
inline void StateMachine::ChangeState(std::shared_ptr<State> state)
{
m_nextState = std::move(state);
}
inline bool StateMachine::Update(float elapsedTime)
{
if (m_nextState)
{
m_currentState->Leave(*this);
m_currentState = std::move(m_nextState);
m_currentState->Enter(*this);
}
return m_currentState->Update(*this, elapsedTime);
}
}