45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_HARDWAREBUFFER_HPP
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#define NAZARA_HARDWAREBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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namespace Nz
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{
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class Buffer;
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class HardwareBuffer : public AbstractBuffer
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{
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public:
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HardwareBuffer(Buffer* parent, BufferType type);
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~HardwareBuffer();
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bool Fill(const void* data, UInt32 offset, UInt32 size) override;
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bool Initialize(unsigned int size, BufferUsageFlags usage) override;
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DataStorage GetStorage() const override;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;
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bool Unmap() override;
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// Fonctions OpenGL
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void Bind() const;
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GLuint GetOpenGLID() const;
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private:
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GLuint m_buffer;
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BufferType m_type;
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Buffer* m_parent;
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};
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}
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#endif // NAZARA_HARDWAREBUFFER_HPP
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