NazaraEngine/include/Nazara/Renderer/Renderer.hpp

116 lines
4.6 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Initializer.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/GpuQuery.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzColor;
class NzContext;
class NzIndexBuffer;
class NzMaterial;
class NzRenderTarget;
class NzShaderProgram;
class NzTexture;
class NzVertexBuffer;
class NAZARA_API NzRenderer
{
friend NzShaderProgram;
friend NzTexture;
public:
NzRenderer() = delete;
~NzRenderer() = delete;
static void BeginCondition(const NzGpuQuery& query, nzGpuQueryCondition condition);
static void Clear(nzUInt32 flags = nzRendererClear_Color | nzRendererClear_Depth);
static void DrawFullscreenQuad();
static void DrawIndexedPrimitives(nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawPrimitives(nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void DrawPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void Enable(nzRendererParameter parameter, bool enable);
static void EndCondition();
static void Flush();
static NzVertexBuffer* GetInstanceBuffer();
static float GetLineWidth();
static NzMatrix4f GetMatrix(nzMatrixType type);
static nzUInt8 GetMaxAnisotropyLevel();
static unsigned int GetMaxRenderTargets();
static unsigned int GetMaxTextureUnits();
static unsigned int GetMaxVertexAttribs();
static float GetPointSize();
static const NzRenderStates& GetRenderStates();
static NzRecti GetScissorRect();
static const NzShaderProgram* GetShaderProgram();
static const NzRenderTarget* GetTarget();
static NzRecti GetViewport();
static bool HasCapability(nzRendererCap capability);
static bool Initialize();
static bool IsEnabled(nzRendererParameter parameter);
static bool IsInitialized();
static void SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc dstBlend);
static void SetClearColor(const NzColor& color);
static void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
static void SetClearDepth(double depth);
static void SetClearStencil(unsigned int value);
static void SetDepthFunc(nzRendererComparison compareFunc);
static void SetFaceCulling(nzFaceSide faceSide);
static void SetFaceFilling(nzFaceFilling fillingMode);
static void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
static void SetLineWidth(float size);
static void SetMatrix(nzMatrixType type, const NzMatrix4f& matrix);
static void SetPointSize(float size);
static void SetRenderStates(const NzRenderStates& states);
static void SetScissorRect(const NzRecti& rect);
static void SetShaderProgram(const NzShaderProgram* shader);
static void SetStencilCompareFunction(nzRendererComparison compareFunc, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static void SetStencilFailOperation(nzStencilOperation failOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static void SetStencilMask(nzUInt32 mask, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static void SetStencilPassOperation(nzStencilOperation passOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static void SetStencilReferenceValue(unsigned int refValue, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static void SetStencilZFailOperation(nzStencilOperation zfailOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
static bool SetTarget(const NzRenderTarget* target);
static void SetTexture(nzUInt8 unit, const NzTexture* texture);
static void SetTextureSampler(nzUInt8 textureUnit, const NzTextureSampler& sampler);
static void SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
static void SetViewport(const NzRecti& viewport);
static void Uninitialize();
private:
static void EnableInstancing(bool instancing);
static bool EnsureStateUpdate();
static void OnProgramReleased(const NzShaderProgram* program);
static void OnTextureReleased(const NzTexture* texture);
static void UpdateMatrix(nzMatrixType type);
static unsigned int s_moduleReferenceCounter;
};
#endif // NAZARA_RENDERER_HPP