NazaraEngine/tests/Engine/Utility/EventHandler/MouseClickState.cpp

94 lines
2.3 KiB
C++

#include "MouseClickState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MouseClickState::MouseClickState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void MouseClickState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_mouseButtonDoubleClickedSlot.Connect(eventHandler.OnMouseButtonDoubleClicked, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::DoubleClick, mouse, fsm);
});
m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::Pressed, mouse, fsm);
});
m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, [&] (const Nz::EventHandler*, const Nz::WindowEvent::MouseButtonEvent& mouse)
{
ManageInput(MouseStatus::Released, mouse, fsm);
});
}
void MouseClickState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool MouseClickState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void MouseClickState::DrawMenu()
{
m_text.SetContent("Click in the windows, this text should change !\nM for Menu");
}
void MouseClickState::ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm)
{
Nz::String content;
if (mouseStatus == MouseStatus::Pressed)
content = "Pressed: ";
else if (mouseStatus == MouseStatus::Released)
content = "Released: ";
else
content = "Double clicked: ";
switch (mouse.button)
{
case Nz::Mouse::Left:
content += "Left";
break;
case Nz::Mouse::Middle:
content += "Middle";
break;
case Nz::Mouse::Right:
content += "Right";
break;
case Nz::Mouse::XButton1:
content += "XButton1";
break;
case Nz::Mouse::XButton2:
content += "XButton2";
break;
default:
content += "Unknown";
break;
}
m_text.SetContent(content + "\nM for Menu");
}