NazaraEngine/tests/Engine/Utility/EventHandler/WindowModificationState.cpp

54 lines
1.5 KiB
C++

#include "WindowModificationState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
WindowModificationState::WindowModificationState(StateContext& context) :
State(),
m_context(context),
m_text(context)
{
}
void WindowModificationState::Enter(Ndk::StateMachine& fsm)
{
m_text.SetVisible(true);
DrawMenu();
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
{
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
}
});
m_movedSlot.Connect(eventHandler.OnMoved, [&] (const Nz::EventHandler*, const Nz::WindowEvent::PositionEvent& event)
{
m_text.SetContent("Position(" + Nz::String::Number(event.x) + ", " + Nz::String::Number(event.y) + ")\nM for Menu");
});
m_resizedSlot.Connect(eventHandler.OnResized, [&] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
{
m_text.SetContent("Size(" + Nz::String::Number(event.width) + ", " + Nz::String::Number(event.height) + ")\nM for Menu");
});
}
void WindowModificationState::Leave(Ndk::StateMachine& fsm)
{
m_text.SetVisible(false);
}
bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
return true;
}
void WindowModificationState::DrawMenu()
{
m_text.SetContent("Move the window or resize it, this text should change !\nM for Menu");
}