NazaraEngine/include/Nazara/Physics2D/Collider2D.inl

112 lines
2.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline Collider2D::Collider2D() :
m_collisionId(0),
m_trigger(false)
{
}
inline unsigned int Collider2D::GetCollisionId() const
{
return m_collisionId;
}
inline bool Collider2D::IsTrigger() const
{
return m_trigger;
}
inline void Collider2D::SetCollisionId(unsigned long typeId)
{
m_collisionId = typeId;
}
inline void Collider2D::SetTrigger(bool trigger)
{
m_trigger = trigger;
}
inline const Rectf& BoxCollider2D::GetRect() const
{
return m_rect;
}
inline Vector2f BoxCollider2D::GetSize() const
{
return m_rect.GetLengths();
}
template<typename... Args>
BoxCollider2DRef BoxCollider2D::New(Args&&... args)
{
std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
inline float CircleCollider2D::GetRadius() const
{
return m_radius;
}
template<typename... Args>
CircleCollider2DRef CircleCollider2D::New(Args&&... args)
{
std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullCollider2DRef NullCollider2D::New(Args&&... args)
{
std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
m_first(first),
m_second(second),
m_thickness(thickness)
{
}
inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
{
return m_first;
}
inline float SegmentCollider2D::GetLength() const
{
return m_first.Distance(m_second);
}
inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
{
return m_second;
}
template<typename... Args>
SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
{
std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>
#include "Collider2D.hpp"