112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics 2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Physics2D/Debug.hpp>
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namespace Nz
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{
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inline Collider2D::Collider2D() :
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m_collisionId(0),
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m_trigger(false)
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{
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}
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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}
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inline bool Collider2D::IsTrigger() const
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{
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return m_trigger;
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}
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inline void Collider2D::SetCollisionId(unsigned long typeId)
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{
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m_collisionId = typeId;
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}
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inline void Collider2D::SetTrigger(bool trigger)
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{
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m_trigger = trigger;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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}
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inline Vector2f BoxCollider2D::GetSize() const
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{
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return m_rect.GetLengths();
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}
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template<typename... Args>
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BoxCollider2DRef BoxCollider2D::New(Args&&... args)
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{
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std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline float CircleCollider2D::GetRadius() const
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{
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return m_radius;
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}
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template<typename... Args>
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CircleCollider2DRef CircleCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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NullCollider2DRef NullCollider2D::New(Args&&... args)
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{
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std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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m_first(first),
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m_second(second),
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m_thickness(thickness)
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{
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}
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inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
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{
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return m_first;
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}
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inline float SegmentCollider2D::GetLength() const
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{
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return m_first.Distance(m_second);
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}
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inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
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{
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return m_second;
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}
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template<typename... Args>
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SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
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{
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std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include "Collider2D.hpp"
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