144 lines
4.6 KiB
C++
144 lines
4.6 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Renderer module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_MATERIAL_HPP
|
|
#define NAZARA_MATERIAL_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Core/Color.hpp>
|
|
#include <Nazara/Core/Resource.hpp>
|
|
#include <Nazara/Core/ResourceLoader.hpp>
|
|
#include <Nazara/Core/ResourceRef.hpp>
|
|
#include <Nazara/Core/String.hpp>
|
|
#include <Nazara/Renderer/Enums.hpp>
|
|
#include <Nazara/Renderer/RenderStates.hpp>
|
|
#include <Nazara/Renderer/Shader.hpp>
|
|
#include <Nazara/Renderer/Texture.hpp>
|
|
#include <Nazara/Renderer/TextureSampler.hpp>
|
|
|
|
struct NAZARA_API NzMaterialParams
|
|
{
|
|
bool loadAlphaMap = true;
|
|
bool loadDiffuseMap = true;
|
|
bool loadEmissiveMap = true;
|
|
bool loadHeightMap = true;
|
|
bool loadNormalMap = true;
|
|
bool loadSpecularMap = true;
|
|
|
|
bool IsValid() const;
|
|
};
|
|
|
|
class NzMaterial;
|
|
|
|
using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
|
|
using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
|
|
using NzMaterialRef = NzResourceRef<NzMaterial>;
|
|
|
|
class NAZARA_API NzMaterial : public NzResource
|
|
{
|
|
friend NzMaterialLoader;
|
|
|
|
public:
|
|
NzMaterial();
|
|
NzMaterial(const NzMaterial& material);
|
|
NzMaterial(NzMaterial&& material);
|
|
~NzMaterial() = default;
|
|
|
|
void Apply(const NzShader* shader) const;
|
|
|
|
void Enable(nzRendererParameter renderParameter, bool enable);
|
|
void EnableLighting(bool lighting);
|
|
|
|
NzTexture* GetAlphaMap() const;
|
|
NzColor GetAmbientColor() const;
|
|
const NzShader* GetCustomShader() const;
|
|
nzRendererComparison GetDepthFunc() const;
|
|
NzColor GetDiffuseColor() const;
|
|
NzTexture* GetDiffuseMap() const;
|
|
NzTextureSampler& GetDiffuseSampler();
|
|
const NzTextureSampler& GetDiffuseSampler() const;
|
|
nzBlendFunc GetDstBlend() const;
|
|
NzTexture* GetEmissiveMap() const;
|
|
nzFaceCulling GetFaceCulling() const;
|
|
nzFaceFilling GetFaceFilling() const;
|
|
NzTexture* GetHeightMap() const;
|
|
NzTexture* GetNormalMap() const;
|
|
const NzRenderStates& GetRenderStates() const;
|
|
nzUInt32 GetShaderFlags() const;
|
|
float GetShininess() const;
|
|
NzColor GetSpecularColor() const;
|
|
NzTexture* GetSpecularMap() const;
|
|
NzTextureSampler& GetSpecularSampler();
|
|
const NzTextureSampler& GetSpecularSampler() const;
|
|
nzBlendFunc GetSrcBlend() const;
|
|
|
|
bool HasCustomShader() const;
|
|
|
|
bool IsEnabled(nzRendererParameter renderParameter) const;
|
|
bool IsLightingEnabled() const;
|
|
|
|
bool LoadFromFile(const NzString& filePath, const NzMaterialParams& params = NzMaterialParams());
|
|
bool LoadFromMemory(const void* data, std::size_t size, const NzMaterialParams& params = NzMaterialParams());
|
|
bool LoadFromStream(NzInputStream& stream, const NzMaterialParams& params = NzMaterialParams());
|
|
|
|
void Reset();
|
|
|
|
bool SetAlphaMap(const NzString& texturePath);
|
|
void SetAlphaMap(NzTexture* map);
|
|
void SetAmbientColor(const NzColor& ambient);
|
|
void SetCustomShader(const NzShader* shader);
|
|
void SetDepthFunc(nzRendererComparison depthFunc);
|
|
void SetDiffuseColor(const NzColor& diffuse);
|
|
bool SetDiffuseMap(const NzString& texturePath);
|
|
void SetDiffuseMap(NzTexture* map);
|
|
void SetDiffuseSampler(const NzTextureSampler& sampler);
|
|
void SetDstBlend(nzBlendFunc func);
|
|
bool SetEmissiveMap(const NzString& texturePath);
|
|
void SetEmissiveMap(NzTexture* map);
|
|
void SetFaceCulling(nzFaceCulling culling);
|
|
void SetFaceFilling(nzFaceFilling filling);
|
|
bool SetHeightMap(const NzString& texturePath);
|
|
void SetHeightMap(NzTexture* map);
|
|
bool SetNormalMap(const NzString& texturePath);
|
|
void SetNormalMap(NzTexture* map);
|
|
void SetRenderStates(const NzRenderStates& states);
|
|
void SetShininess(float shininess);
|
|
void SetSpecularColor(const NzColor& specular);
|
|
bool SetSpecularMap(const NzString& texturePath);
|
|
void SetSpecularMap(NzTexture* map);
|
|
void SetSpecularSampler(const NzTextureSampler& sampler);
|
|
void SetSrcBlend(nzBlendFunc func);
|
|
|
|
NzMaterial& operator=(const NzMaterial& material);
|
|
NzMaterial& operator=(NzMaterial&& material);
|
|
|
|
static NzMaterial* GetDefault();
|
|
|
|
private:
|
|
void Copy(const NzMaterial& material);
|
|
|
|
nzUInt32 m_shaderFlags;
|
|
NzColor m_ambientColor;
|
|
NzColor m_diffuseColor;
|
|
NzColor m_specularColor;
|
|
NzRenderStates m_states;
|
|
NzTextureSampler m_diffuseSampler;
|
|
NzTextureSampler m_specularSampler;
|
|
mutable NzShaderConstRef m_customShader;
|
|
NzTextureRef m_alphaMap;
|
|
NzTextureRef m_diffuseMap;
|
|
NzTextureRef m_emissiveMap;
|
|
NzTextureRef m_heightMap;
|
|
NzTextureRef m_normalMap;
|
|
NzTextureRef m_specularMap;
|
|
bool m_lightingEnabled;
|
|
float m_shininess;
|
|
|
|
static NzMaterialLoader::LoaderList s_loaders;
|
|
};
|
|
|
|
#endif // NAZARA_MATERIAL_HPP
|