92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Vulkan Renderer"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
|
|
#define NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Core/Clock.hpp>
|
|
#include <Nazara/Math/Rect.hpp>
|
|
#include <Nazara/Math/Vector3.hpp>
|
|
#include <Nazara/Renderer/Enums.hpp>
|
|
#include <Nazara/Renderer/RendererImpl.hpp>
|
|
#include <Nazara/Renderer/RenderWindowImpl.hpp>
|
|
#include <Nazara/VulkanRenderer/Config.hpp>
|
|
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
|
|
#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
|
|
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
|
|
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
|
|
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
|
|
#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_VULKANRENDERER_API VkRenderWindow : public VkRenderTarget, public RenderWindowImpl
|
|
{
|
|
public:
|
|
VkRenderWindow();
|
|
VkRenderWindow(const VkRenderWindow&) = delete;
|
|
VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
|
|
virtual ~VkRenderWindow();
|
|
|
|
VulkanRenderImage& Acquire() override;
|
|
|
|
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
|
|
std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
|
|
|
|
inline const VulkanMultipleFramebuffer& GetFramebuffer() const override;
|
|
inline VulkanDevice& GetDevice();
|
|
inline const VulkanDevice& GetDevice() const;
|
|
inline Vk::QueueHandle& GetGraphicsQueue();
|
|
const VulkanRenderPass& GetRenderPass() const override;
|
|
inline const Vk::Swapchain& GetSwapchain() const;
|
|
|
|
std::shared_ptr<RenderDevice> GetRenderDevice() override;
|
|
|
|
void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
|
|
|
|
VkRenderWindow& operator=(const VkRenderWindow&) = delete;
|
|
VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
|
|
|
|
private:
|
|
bool SetupDepthBuffer(const Vector2ui& size);
|
|
bool SetupRenderPass();
|
|
bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size);
|
|
|
|
std::size_t m_currentFrame;
|
|
Clock m_clock;
|
|
VkColorSpaceKHR m_colorSpace;
|
|
VkFormat m_colorFormat;
|
|
VkFormat m_depthStencilFormat;
|
|
std::optional<VulkanMultipleFramebuffer> m_framebuffer;
|
|
std::optional<VulkanRenderPass> m_renderPass;
|
|
std::shared_ptr<VulkanDevice> m_device;
|
|
std::vector<Vk::Fence*> m_inflightFences;
|
|
std::vector<VulkanRenderImage> m_concurrentImageData;
|
|
Vk::DeviceMemory m_depthBufferMemory;
|
|
Vk::Image m_depthBuffer;
|
|
Vk::ImageView m_depthBufferView;
|
|
Vk::QueueHandle m_graphicsQueue;
|
|
Vk::QueueHandle m_presentQueue;
|
|
Vk::QueueHandle m_transferQueue;
|
|
Vk::Swapchain m_swapchain;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/VulkanRenderer/VkRenderWindow.inl>
|
|
|
|
#endif // NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
|