280 lines
8.9 KiB
C++
280 lines
8.9 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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TextSprite::TextSprite(std::shared_ptr<Material> material) :
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InstancedRenderable(Nz::Boxf(-10000.f, -10000.f, -10000.f, 20000.f, 20000.f, 20000.f)),
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m_material(std::move(material))
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{
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}
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void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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{
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MaterialPass* materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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return;
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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{
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{
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0,
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vertexDeclaration
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}
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}
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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for (auto& pair : m_renderInfos)
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{
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const RenderKey& key = pair.first;
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RenderIndices& indices = pair.second;
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if (indices.count > 0)
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elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], materialPass->GetShaderBinding(), worldInstance, materialPass->GetFlags()));
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}
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}
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const std::shared_ptr<Material>& TextSprite::GetMaterial(std::size_t i) const
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{
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assert(i == 0);
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NazaraUnused(i);
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return m_material;
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}
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std::size_t TextSprite::GetMaterialCount() const
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{
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return 1;
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}
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void TextSprite::Update(const AbstractTextDrawer& drawer, float scale)
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{
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CallOnExit clearOnFail([this]()
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{
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Clear();
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});
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// Mark every atlas as unused...
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for (auto& pair : m_atlases)
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pair.second.used = false;
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// ... until they are marked as used by the drawer
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std::size_t fontCount = drawer.GetFontCount();
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for (std::size_t i = 0; i < fontCount; ++i)
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{
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Font& font = *drawer.GetFont(i);
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const AbstractAtlas* atlas = font.GetAtlas().get();
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NazaraAssert(atlas->GetStorage() == DataStorage::Hardware, "Font uses a non-hardware atlas which cannot be used by text sprites");
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auto it = m_atlases.find(atlas);
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if (it == m_atlases.end())
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{
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it = m_atlases.emplace(std::make_pair(atlas, AtlasSlots())).first;
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AtlasSlots& atlasSlots = it->second;
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atlasSlots.clearSlot.Connect(atlas->OnAtlasCleared, this, &TextSprite::OnAtlasInvalidated);
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atlasSlots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &TextSprite::OnAtlasLayerChange);
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atlasSlots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &TextSprite::OnAtlasInvalidated);
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}
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it->second.used = true;
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}
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// Remove unused atlas slots
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auto atlasIt = m_atlases.begin();
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while (atlasIt != m_atlases.end())
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{
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if (!atlasIt->second.used)
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m_atlases.erase(atlasIt++);
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else
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++atlasIt;
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}
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std::size_t glyphCount = drawer.GetGlyphCount();
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// Reset glyph count for every texture to zero
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for (auto& pair : m_renderInfos)
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pair.second.count = 0;
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// Count glyph count for each texture
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RenderKey lastRenderKey{ nullptr, 0 };
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unsigned int* count = nullptr;
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// Iterate over visible (non-space) glyphs
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std::size_t visibleGlyphCount = 0;
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for (std::size_t i = 0; i < glyphCount; ++i)
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{
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const AbstractTextDrawer::Glyph& glyph = drawer.GetGlyph(i);
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if (!glyph.atlas)
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continue;
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Texture* texture = static_cast<Texture*>(glyph.atlas);
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RenderKey renderKey{ texture, glyph.renderOrder };
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if (lastRenderKey != renderKey)
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{
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auto it = m_renderInfos.find(renderKey);
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if (it == m_renderInfos.end())
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it = m_renderInfos.insert(std::make_pair(renderKey, RenderIndices{ 0U, 0U })).first;
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count = &it->second.count;
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lastRenderKey = renderKey;
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}
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(*count)++;
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visibleGlyphCount++;
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}
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m_vertices.resize(visibleGlyphCount * 4);
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// Attributes indices and reinitialize glyph count to zero to use it as a counter in the next loop
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// This is because the 1st glyph can use texture A, the 2nd glyph can use texture B and the 3th glyph C can use texture A again
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// so we need a counter to know where to write informations
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// also remove unused render infos
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unsigned int index = 0;
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auto infoIt = m_renderInfos.begin();
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while (infoIt != m_renderInfos.end())
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{
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RenderIndices& indices = infoIt->second;
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if (indices.count == 0)
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infoIt = m_renderInfos.erase(infoIt); //< No glyph uses this texture, remove from indices
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else
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{
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indices.first = index;
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index += indices.count;
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indices.count = 0;
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++infoIt;
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}
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}
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Rectf bounds = drawer.GetBounds();
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lastRenderKey = { nullptr, 0 };
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RenderIndices* indices = nullptr;
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for (unsigned int i = 0; i < glyphCount; ++i)
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{
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const AbstractTextDrawer::Glyph& glyph = drawer.GetGlyph(i);
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if (!glyph.atlas)
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continue;
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Texture* texture = static_cast<Texture*>(glyph.atlas);
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RenderKey renderKey{ texture, glyph.renderOrder };
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if (lastRenderKey != renderKey)
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{
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indices = &m_renderInfos[renderKey]; //< We changed texture, adjust the pointer
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lastRenderKey = renderKey;
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}
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// First, compute the uv coordinates from our atlas rect
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Vector2ui size(texture->GetSize());
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float invWidth = 1.f / size.x;
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float invHeight = 1.f / size.y;
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Rectf uvRect(glyph.atlasRect);
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uvRect.x *= invWidth;
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uvRect.y *= invHeight;
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uvRect.width *= invWidth;
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uvRect.height *= invHeight;
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// Our glyph may be flipped in the atlas, to render it correctly we need to change the uv coordinates accordingly
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const RectCorner normalCorners[4] = { RectCorner::LeftTop, RectCorner::RightTop, RectCorner::LeftBottom, RectCorner::RightBottom };
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const RectCorner flippedCorners[4] = { RectCorner::LeftBottom, RectCorner::LeftTop, RectCorner::RightBottom, RectCorner::RightTop };
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// Set the position, color and UV of our vertices
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for (unsigned int j = 0; j < 4; ++j)
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{
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// Remember that indices->count is a counter here, not a count value
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std::size_t offset = (indices->first + indices->count) * 4 + j;
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m_vertices[offset].color = glyph.color;
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m_vertices[offset].position = glyph.corners[j];
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m_vertices[offset].position.y = bounds.height - m_vertices[offset].position.y;
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m_vertices[offset].position *= scale;
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m_vertices[offset].uv.Set(uvRect.GetCorner((glyph.flipped) ? flippedCorners[j] : normalCorners[j]));
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}
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// Increment the counter, go to next glyph
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indices->count++;
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}
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/*m_localBounds = drawer.GetBounds();
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InvalidateBoundingVolume();
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InvalidateInstanceData(0);*/
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clearOnFail.Reset();
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}
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/*!
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* \brief Handle the invalidation of an atlas
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*
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* \param atlas Atlas being invalidated
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*/
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void TextSprite::OnAtlasInvalidated(const AbstractAtlas* atlas)
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{
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assert(m_atlases.find(atlas) != m_atlases.end());
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NazaraWarning("TextSprite " + PointerToString(this) + " has been cleared because atlas " + PointerToString(atlas) + " has been invalidated (cleared or released)");
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Clear();
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}
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/*!
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* \brief Handle the size change of an atlas layer
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*
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* \param atlas Atlas being invalidated
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* \param oldLayer Pointer to the previous layer
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* \param newLayer Pointer to the new layer
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*/
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void TextSprite::OnAtlasLayerChange(const AbstractAtlas* atlas, AbstractImage* oldLayer, AbstractImage* newLayer)
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{
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NazaraUnused(atlas);
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assert(m_atlases.find(atlas) != m_atlases.end());
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if (!oldLayer)
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return;
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assert(newLayer);
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// The texture of an atlas have just been recreated (size change)
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// we have to adjust the coordinates of the texture and the rendering texture
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Texture* oldTexture = static_cast<Texture*>(oldLayer);
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Texture* newTexture = static_cast<Texture*>(newLayer);
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Vector2ui oldSize(oldTexture->GetSize());
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Vector2ui newSize(newTexture->GetSize());
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Vector2f scale = Vector2f(oldSize) / Vector2f(newSize); // ratio of the old one to the new one
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// It is possible we actually use that texture multiple times, check them all
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for (auto it = m_renderInfos.begin(); it != m_renderInfos.end(); ++it)
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{
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const RenderKey& renderKey = it->first;
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const RenderIndices& indices = it->second;
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// Adjust texture coordinates by size ratio
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SparsePtr<Vector2f> texCoordPtr(&m_vertices[indices.first].uv, sizeof(VertexStruct_XY_Color_UV));
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for (unsigned int i = 0; i < indices.count; ++i)
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{
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for (unsigned int j = 0; j < 4; ++j)
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m_vertices[i * 4 + j].uv *= scale;
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}
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// Erase and re-insert with the new texture handle
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m_renderInfos.erase(it);
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m_renderInfos.insert(std::make_pair(RenderKey{ newTexture, renderKey.renderOrder }, indices));
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it = m_renderInfos.begin(); //< std::unordered_map::insert may invalidate all iterators, start from the beginning...
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}
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}
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}
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