Files
NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLTexture.cpp
2022-01-01 15:30:09 +01:00

149 lines
4.8 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& params) :
m_params(params)
{
if (!m_texture.Create(device))
throw std::runtime_error("failed to create texture object");
auto format = DescribeTextureFormat(params.pixelFormat);
if (!format)
throw std::runtime_error("unsupported texture format");
const GL::Context& context = m_texture.EnsureDeviceContext();
context.ClearErrorStack();
switch (params.type)
{
case ImageType::E1D:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, 1);
break;
case ImageType::E1D_Array:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
break;
case ImageType::E2D:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
break;
case ImageType::E2D_Array:
m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
break;
case ImageType::E3D:
m_texture.TexStorage3D(GL::TextureTarget::Target3D, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
break;
case ImageType::Cubemap:
m_texture.TexStorage2D(GL::TextureTarget::Cubemap, params.mipmapLevel, format->internalFormat, params.width, params.height);
break;
}
if (!context.DidLastCallSucceed())
throw std::runtime_error("failed to create texture");
m_texture.SetParameteri(GL_TEXTURE_MAX_LEVEL, m_params.mipmapLevel);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_R, format->swizzleR);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_G, format->swizzleG);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_B, format->swizzleB);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_A, format->swizzleA);
}
bool OpenGLTexture::Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos)
{
const OpenGLTexture& glTexture = static_cast<const OpenGLTexture&>(source);
const GL::Context& context = m_texture.EnsureDeviceContext();
return context.CopyTexture(glTexture.GetTexture(), m_texture, srcBox, dstPos);
}
PixelFormat OpenGLTexture::GetFormat() const
{
return m_params.pixelFormat;
}
UInt8 OpenGLTexture::GetLevelCount() const
{
return m_params.mipmapLevel;
}
Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_params.width, level), GetLevelSize(m_params.height, level), GetLevelSize(m_params.depth, level));
}
ImageType OpenGLTexture::GetType() const
{
return m_params.type;
}
bool OpenGLTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
auto format = DescribeTextureFormat(m_params.pixelFormat);
assert(format);
const GL::Context& context = m_texture.EnsureDeviceContext();
UInt8 bpp = PixelFormatInfo::GetBytesPerPixel(m_params.pixelFormat);
if (bpp % 8 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
else if (bpp % 4 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
else if (bpp % 2 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
else
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
context.glPixelStorei(GL_UNPACK_ROW_LENGTH, srcWidth);
context.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, srcHeight);
switch (m_params.type)
{
case ImageType::E1D:
break;
case ImageType::E1D_Array:
break;
case ImageType::E2D:
m_texture.TexSubImage2D(GL::TextureTarget::Target2D, level, box.x, box.y, box.width, box.height, format->format, format->type, ptr);
break;
case ImageType::E2D_Array:
break;
case ImageType::E3D:
break;
case ImageType::Cubemap:
{
std::size_t faceSize = PixelFormatInfo::ComputeSize(m_params.pixelFormat, m_params.width, m_params.height, 1);
const UInt8* facePtr = static_cast<const UInt8*>(ptr);
for (GL::TextureTarget face : { GL::TextureTarget::CubemapPositiveX, GL::TextureTarget::CubemapNegativeX, GL::TextureTarget::CubemapPositiveY, GL::TextureTarget::CubemapNegativeY, GL::TextureTarget::CubemapPositiveZ, GL::TextureTarget::CubemapNegativeZ })
{
m_texture.TexSubImage2D(face, level, box.x, box.y, box.width, box.height, format->format, format->type, facePtr);
facePtr += faceSize;
}
break;
}
default:
break;
}
return true;
}
}