NazaraEngine/SDK/include/NDK/Components/CollisionComponent.hpp

60 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#include <Nazara/Physics/Geom.hpp>
#include <NDK/Component.hpp>
#include <memory>
namespace Nz
{
class PhysObject;
}
namespace Ndk
{
class Entity;
class NDK_API CollisionComponent : public Component<CollisionComponent>
{
friend class PhysicsSystem;
friend class StaticCollisionSystem;
public:
CollisionComponent(Nz::PhysGeomRef geom = Nz::PhysGeomRef());
CollisionComponent(const CollisionComponent& collision);
~CollisionComponent() = default;
const Nz::PhysGeomRef& GetGeom() const;
void SetGeom(Nz::PhysGeomRef geom);
CollisionComponent& operator=(Nz::PhysGeomRef geom);
CollisionComponent& operator=(CollisionComponent&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
Nz::PhysObject* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::PhysObject> m_staticBody;
Nz::PhysGeomRef m_geom;
bool m_bodyUpdated;
};
}
#include <NDK/Components/CollisionComponent.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP