41 lines
912 B
C++
41 lines
912 B
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Entity.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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namespace Ndk
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{
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inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
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m_geom(std::move(geom)),
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m_bodyUpdated(false)
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{
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}
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inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
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m_geom(collision.m_geom),
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m_bodyUpdated(false)
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{
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}
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inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
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{
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return m_geom;
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}
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inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
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{
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SetGeom(geom);
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return *this;
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}
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inline Nz::PhysObject* CollisionComponent::GetStaticBody()
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{
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return m_staticBody.get();
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}
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}
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