64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_ENTITYLIST_HPP
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#define NDK_ENTITYLIST_HPP
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#include <Nazara/Core/Bitset.hpp>
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#include <NDK/Prerequesites.hpp>
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#include <NDK/EntityHandle.hpp>
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namespace Ndk
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{
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class NDK_API EntityList
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{
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public:
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using Container = std::vector<EntityHandle>;
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EntityList() = default;
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~EntityList() = default;
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inline void Clear();
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inline bool Has(const Entity* entity);
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inline bool Has(EntityId entity);
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inline void Insert(Entity* entity);
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inline void Remove(Entity* entity);
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// STL API
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inline Container::iterator begin();
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inline Container::const_iterator begin() const;
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inline Container::const_iterator cbegin() const;
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inline Container::const_iterator cend() const;
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inline Container::const_reverse_iterator crbegin() const;
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inline Container::const_reverse_iterator crend() const;
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inline bool empty() const;
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inline Container::iterator end();
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inline Container::const_iterator end() const;
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inline Container::reverse_iterator rbegin();
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inline Container::const_reverse_iterator rbegin() const;
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inline Container::reverse_iterator rend();
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inline Container::const_reverse_iterator rend() const;
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inline Container::size_type size() const;
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private:
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std::vector<EntityHandle> m_entities;
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Nz::Bitset<Nz::UInt64> m_entityBits;
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};
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}
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#include <NDK/EntityList.inl>
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#endif // NDK_ENTITYLIST_HPP
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