130 lines
4.8 KiB
C++
130 lines
4.8 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Renderer module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_SHADER_HPP
|
|
#define NAZARA_SHADER_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Core/ByteArray.hpp>
|
|
#include <Nazara/Core/Color.hpp>
|
|
#include <Nazara/Core/ObjectLibrary.hpp>
|
|
#include <Nazara/Core/ObjectRef.hpp>
|
|
#include <Nazara/Core/RefCounted.hpp>
|
|
#include <Nazara/Core/Signal.hpp>
|
|
#include <Nazara/Core/String.hpp>
|
|
#include <Nazara/Math/Matrix4.hpp>
|
|
#include <Nazara/Math/Vector2.hpp>
|
|
#include <Nazara/Math/Vector3.hpp>
|
|
#include <Nazara/Math/Vector4.hpp>
|
|
#include <Nazara/Renderer/Config.hpp>
|
|
#include <Nazara/Renderer/Enums.hpp>
|
|
|
|
class NzShader;
|
|
class NzShaderStage;
|
|
|
|
using NzShaderConstRef = NzObjectRef<const NzShader>;
|
|
using NzShaderLibrary = NzObjectLibrary<NzShader>;
|
|
using NzShaderRef = NzObjectRef<NzShader>;
|
|
|
|
class NAZARA_RENDERER_API NzShader : public NzRefCounted
|
|
{
|
|
friend NzShaderLibrary;
|
|
friend class NzRenderer;
|
|
|
|
public:
|
|
NzShader();
|
|
NzShader(const NzShader&) = delete;
|
|
NzShader(NzShader&&) = delete;
|
|
~NzShader();
|
|
|
|
void AttachStage(nzShaderStage stage, const NzShaderStage& shaderStage);
|
|
bool AttachStageFromFile(nzShaderStage stage, const NzString& filePath);
|
|
bool AttachStageFromSource(nzShaderStage stage, const char* source, unsigned int length);
|
|
bool AttachStageFromSource(nzShaderStage stage, const NzString& source);
|
|
|
|
void Bind() const;
|
|
|
|
bool Create();
|
|
void Destroy();
|
|
|
|
NzByteArray GetBinary() const;
|
|
NzString GetLog() const;
|
|
NzString GetSourceCode(nzShaderStage stage) const;
|
|
int GetUniformLocation(const NzString& name) const;
|
|
int GetUniformLocation(nzShaderUniform shaderUniform) const;
|
|
|
|
bool HasStage(nzShaderStage stage) const;
|
|
|
|
bool IsBinaryRetrievable() const;
|
|
bool IsLinked() const;
|
|
bool IsValid() const;
|
|
|
|
bool Link();
|
|
|
|
bool LoadFromBinary(const void* buffer, unsigned int size);
|
|
bool LoadFromBinary(const NzByteArray& byteArray);
|
|
|
|
void SendBoolean(int location, bool value) const;
|
|
void SendColor(int location, const NzColor& color) const;
|
|
void SendDouble(int location, double value) const;
|
|
void SendDoubleArray(int location, const double* values, unsigned int count) const;
|
|
void SendFloat(int location, float value) const;
|
|
void SendFloatArray(int location, const float* values, unsigned int count) const;
|
|
void SendInteger(int location, int value) const;
|
|
void SendIntegerArray(int location, const int* values, unsigned int count) const;
|
|
void SendMatrix(int location, const NzMatrix4d& matrix) const;
|
|
void SendMatrix(int location, const NzMatrix4f& matrix) const;
|
|
void SendVector(int location, const NzVector2d& vector) const;
|
|
void SendVector(int location, const NzVector2f& vector) const;
|
|
void SendVector(int location, const NzVector2i& vector) const;
|
|
void SendVector(int location, const NzVector3d& vector) const;
|
|
void SendVector(int location, const NzVector3f& vector) const;
|
|
void SendVector(int location, const NzVector3i& vector) const;
|
|
void SendVector(int location, const NzVector4d& vector) const;
|
|
void SendVector(int location, const NzVector4f& vector) const;
|
|
void SendVector(int location, const NzVector4i& vector) const;
|
|
void SendVectorArray(int location, const NzVector2d* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector2f* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector2i* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector3d* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector3f* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector3i* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector4d* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector4f* vectors, unsigned int count) const;
|
|
void SendVectorArray(int location, const NzVector4i* vectors, unsigned int count) const;
|
|
|
|
// Fonctions OpenGL
|
|
unsigned int GetOpenGLID() const;
|
|
|
|
NzShader& operator=(const NzShader&) = delete;
|
|
NzShader& operator=(NzShader&&) = delete;
|
|
|
|
static bool IsStageSupported(nzShaderStage stage);
|
|
template<typename... Args> static NzShaderRef New(Args&&... args);
|
|
|
|
// Signals:
|
|
NazaraSignal(OnShaderDestroy, const NzShader* /*shader*/);
|
|
NazaraSignal(OnShaderRelease, const NzShader* /*shader*/);
|
|
NazaraSignal(OnShaderUniformInvalidated, const NzShader* /*shader*/);
|
|
|
|
private:
|
|
bool PostLinkage();
|
|
|
|
static bool Initialize();
|
|
static void Uninitialize();
|
|
|
|
std::vector<unsigned int> m_attachedShaders[nzShaderStage_Max+1];
|
|
bool m_linked;
|
|
int m_uniformLocations[nzShaderUniform_Max+1];
|
|
unsigned int m_program;
|
|
|
|
static NzShaderLibrary::LibraryMap s_library;
|
|
};
|
|
|
|
#include <Nazara/Renderer/Shader.inl>
|
|
|
|
#endif // NAZARA_SHADER_HPP
|