305 lines
8.2 KiB
C++
305 lines
8.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleSystem.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Graphics/ParticleMapper.hpp>
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#include <cstdlib>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, nzParticleLayout layout) :
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NzParticleSystem(maxParticleCount, NzParticleDeclaration::Get(layout))
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{
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}
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NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, NzParticleDeclarationConstRef declaration) :
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m_declaration(std::move(declaration)),
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m_processing(false),
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m_maxParticleCount(maxParticleCount),
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m_particleCount(0)
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{
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// En cas d'erreur, un constructeur ne peut que lancer une exception
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NzErrorFlags flags(nzErrorFlag_ThrowException, true);
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m_particleSize = m_declaration->GetStride(); // La taille de chaque particule
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ResizeBuffer();
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}
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NzParticleSystem::NzParticleSystem(const NzParticleSystem& system) :
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NzRenderable(system),
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m_controllers(system.m_controllers),
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m_generators(system.m_generators),
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m_declaration(system.m_declaration),
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m_renderer(system.m_renderer),
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m_processing(false),
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m_maxParticleCount(system.m_maxParticleCount),
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m_particleCount(system.m_particleCount),
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m_particleSize(system.m_particleSize)
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{
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NzErrorFlags flags(nzErrorFlag_ThrowException, true);
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ResizeBuffer();
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// On ne copie que les particules vivantes
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std::memcpy(m_buffer.data(), system.m_buffer.data(), system.m_particleCount*m_particleSize);
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}
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NzParticleSystem::~NzParticleSystem() = default;
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void NzParticleSystem::AddController(NzParticleControllerRef controller)
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{
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NazaraAssert(controller, "Invalid particle controller");
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m_controllers.emplace_back(std::move(controller));
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}
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void NzParticleSystem::AddEmitter(NzParticleEmitter* emitter)
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{
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NazaraAssert(emitter, "Invalid particle emitter");
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m_emitters.emplace_back(emitter);
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}
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void NzParticleSystem::AddGenerator(NzParticleGeneratorRef generator)
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{
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NazaraAssert(generator, "Invalid particle generator");
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m_generators.emplace_back(std::move(generator));
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}
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void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
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{
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NazaraAssert(m_renderer, "Invalid particle renderer");
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NazaraAssert(renderQueue, "Invalid renderqueue");
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NazaraUnused(transformMatrix);
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if (m_particleCount > 0)
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{
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NzParticleMapper mapper(m_buffer.data(), m_declaration);
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m_renderer->Render(*this, mapper, 0, m_particleCount-1, renderQueue);
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}
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}
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void NzParticleSystem::ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime)
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{
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m_processing = true;
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// Pour éviter un verrouillage en cas d'exception
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NzCallOnExit onExit([this]()
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{
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m_processing = false;
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});
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for (NzParticleController* controller : m_controllers)
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controller->Apply(*this, mapper, 0, particleCount-1, elapsedTime);
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onExit.CallAndReset();
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// On tue maintenant les particules mortes durant la mise à jour
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if (m_dyingParticles.size() < m_particleCount)
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{
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// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
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// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
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// sans cette solution certaines particules pourraient échapper à la mort
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for (unsigned int index : m_dyingParticles)
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KillParticle(index);
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}
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else
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KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
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m_dyingParticles.clear();
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}
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void* NzParticleSystem::CreateParticle()
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{
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return CreateParticles(1);
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}
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void* NzParticleSystem::CreateParticles(unsigned int count)
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{
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if (count == 0)
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return nullptr;
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if (m_particleCount + count > m_maxParticleCount)
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return nullptr;
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unsigned int particlesIndex = m_particleCount;
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m_particleCount += count;
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return &m_buffer[particlesIndex*m_particleSize];
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}
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void* NzParticleSystem::GenerateParticle()
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{
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return GenerateParticles(1);
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}
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void* NzParticleSystem::GenerateParticles(unsigned int count)
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{
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void* ptr = CreateParticles(count);
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if (!ptr)
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return nullptr;
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NzParticleMapper mapper(ptr, m_declaration);
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for (NzParticleGenerator* generator : m_generators)
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generator->Generate(*this, mapper, 0, count-1);
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return ptr;
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}
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const NzParticleDeclarationConstRef& NzParticleSystem::GetDeclaration() const
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{
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return m_declaration;
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}
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float NzParticleSystem::GetFixedStepSize() const
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{
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return m_stepSize;
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}
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unsigned int NzParticleSystem::GetMaxParticleCount() const
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{
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return m_maxParticleCount;
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}
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unsigned int NzParticleSystem::GetParticleCount() const
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{
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return m_particleCount;
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}
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unsigned int NzParticleSystem::GetParticleSize() const
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{
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return m_particleSize;
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}
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void NzParticleSystem::KillParticle(unsigned int index)
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{
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///FIXME: Vérifier index
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if (m_processing)
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{
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// Le buffer est en train d'être modifié, nous ne pouvons pas réduire sa taille, on place alors la particule dans une liste d'attente
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m_dyingParticles.insert(index);
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return;
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}
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// On déplace la dernière particule vivante à la place de celle-ci
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if (--m_particleCount > 0)
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std::memcpy(&m_buffer[index*m_particleSize], &m_buffer[m_particleCount*m_particleSize], m_particleSize);
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}
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void NzParticleSystem::KillParticles()
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{
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m_particleCount = 0;
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}
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void NzParticleSystem::RemoveController(NzParticleController* controller)
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{
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auto it = std::find(m_controllers.begin(), m_controllers.end(), controller);
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if (it != m_controllers.end())
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m_controllers.erase(it);
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}
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void NzParticleSystem::RemoveEmitter(NzParticleEmitter* emitter)
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{
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auto it = std::find(m_emitters.begin(), m_emitters.end(), emitter);
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if (it != m_emitters.end())
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m_emitters.erase(it);
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}
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void NzParticleSystem::RemoveGenerator(NzParticleGenerator* generator)
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{
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auto it = std::find(m_generators.begin(), m_generators.end(), generator);
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if (it != m_generators.end())
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m_generators.erase(it);
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}
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void NzParticleSystem::SetFixedStepSize(float stepSize)
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{
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m_stepSize = stepSize;
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}
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void NzParticleSystem::SetRenderer(NzParticleRenderer* renderer)
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{
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m_renderer = renderer;
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}
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void NzParticleSystem::Update(float elapsedTime)
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{
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// Émission
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for (NzParticleEmitter* emitter : m_emitters)
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emitter->Emit(*this, elapsedTime);
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// Mise à jour
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if (m_particleCount > 0)
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{
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///TODO: Mettre à jour en utilisant des threads
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NzParticleMapper mapper(m_buffer.data(), m_declaration);
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ApplyControllers(mapper, m_particleCount, elapsedTime);
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}
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}
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void NzParticleSystem::UpdateBoundingVolume(const NzMatrix4f& transformMatrix)
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{
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NazaraUnused(transformMatrix);
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// Nothing to do here (our bounding volume is global)
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}
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NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
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{
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NzErrorFlags flags(nzErrorFlag_ThrowException, true);
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NzRenderable::operator=(system);
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m_controllers = system.m_controllers;
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m_declaration = system.m_declaration;
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m_generators = system.m_generators;
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m_maxParticleCount = system.m_maxParticleCount;
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m_particleCount = system.m_particleCount;
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m_particleSize = system.m_particleSize;
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m_renderer = system.m_renderer;
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m_stepSize = system.m_stepSize;
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// La copie ne peut pas (ou plutôt ne devrait pas) avoir lieu pendant une mise à jour, inutile de copier
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m_dyingParticles.clear();
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m_processing = false;
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m_stepAccumulator = 0.f;
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m_buffer.clear(); // Pour éviter une recopie lors du resize() qui ne servira pas à grand chose
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ResizeBuffer();
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// On ne copie que les particules vivantes
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std::memcpy(m_buffer.data(), system.m_buffer.data(), system.m_particleCount*m_particleSize);
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return *this;
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}
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void NzParticleSystem::MakeBoundingVolume() const
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{
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///TODO: Calculer l'AABB (prendre la taille des particules en compte s'il y a)
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m_boundingVolume.MakeInfinite();
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}
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void NzParticleSystem::ResizeBuffer()
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{
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// Histoire de décrire un peu mieux l'erreur en cas d'échec
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try
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{
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m_buffer.resize(m_maxParticleCount*m_particleSize);
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}
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catch (const std::exception& e)
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{
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NzStringStream stream;
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stream << "Failed to allocate particle buffer (" << e.what() << ") for " << m_maxParticleCount << " particles of size " << m_particleSize;
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NazaraError(stream.ToString());
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}
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}
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