NazaraEngine/bin/resources/shaders/triangle.vert

33 lines
675 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormals;
layout (location = 2) in vec2 inTexCoord;
layout (binding = 0) uniform UBO
{
mat4 projectionMatrix;
mat4 modelMatrix;
mat4 viewMatrix;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec2 outTexCoords;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outNormal = inNormals;
outTexCoords = inTexCoord;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
gl_Position.y = -gl_Position.y;
}