83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_FRAMEPIPELINE_HPP
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#define NAZARA_GRAPHICS_FRAMEPIPELINE_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/SkeletonInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Renderer/DebugDrawer.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class AbstractViewer;
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class InstancedRenderable;
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class Light;
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class MaterialInstance;
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class RenderFrame;
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class NAZARA_GRAPHICS_API FramePipeline
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{
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public:
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FramePipeline();
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FramePipeline(const FramePipeline&) = delete;
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FramePipeline(FramePipeline&&) noexcept = default;
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virtual ~FramePipeline();
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// TODO: Move RenderQueue handling to proper classes (allowing to reuse them)
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virtual const std::vector<FramePipelinePass::VisibleRenderable>& FrustumCull(const Frustumf& frustum, UInt32 mask, std::size_t& visibilityHash) const = 0;
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virtual void ForEachRegisteredMaterialInstance(FunctionRef<void(const MaterialInstance& materialInstance)> callback) = 0;
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inline DebugDrawer& GetDebugDrawer();
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virtual void QueueTransfer(TransferInterface* transfer) = 0;
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virtual std::size_t RegisterLight(const Light* light, UInt32 renderMask) = 0;
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virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
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virtual std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) = 0;
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virtual std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) = 0;
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virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
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virtual const Light* RetrieveLight(std::size_t lightIndex) const = 0;
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virtual const Texture* RetrieveLightShadowmap(std::size_t lightIndex) const = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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virtual void UnregisterLight(std::size_t lightIndex) = 0;
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virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
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virtual void UnregisterSkeleton(std::size_t skeletonIndex) = 0;
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virtual void UnregisterViewer(std::size_t viewerIndex) = 0;
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virtual void UnregisterWorldInstance(std::size_t worldInstance) = 0;
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virtual void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask) = 0;
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virtual void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask) = 0;
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virtual void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox) = 0;
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virtual void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder) = 0;
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FramePipeline& operator=(const FramePipeline&) = delete;
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FramePipeline& operator=(FramePipeline&&) = delete;
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NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderFrame& /*renderFrame*/, CommandBufferBuilder& /*builder*/);
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static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();
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private:
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DebugDrawer m_debugDrawer;
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};
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}
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#include <Nazara/Graphics/FramePipeline.inl>
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#endif // NAZARA_GRAPHICS_FRAMEPIPELINE_HPP
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