NazaraEngine/include/Nazara/Renderer/DebugDrawer.inl

67 lines
3.1 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <NazaraUtils/EnumMap.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline void DebugDrawer::DrawBox(const Boxf& box, const Color& color)
{
Vector3f max = box.GetMaximum();
Vector3f min = box.GetMinimum();
DrawLine({ min.x, min.y, min.z }, { max.x, min.y, min.z }, color);
DrawLine({ min.x, min.y, min.z }, { min.x, max.y, min.z }, color);
DrawLine({ min.x, min.y, min.z }, { min.x, min.y, max.z }, color);
DrawLine({ max.x, max.y, max.z }, { min.x, max.y, max.z }, color);
DrawLine({ max.x, max.y, max.z }, { max.x, min.y, max.z }, color);
DrawLine({ max.x, max.y, max.z }, { max.x, max.y, min.z }, color);
DrawLine({ min.x, min.y, max.z }, { max.x, min.y, max.z }, color);
DrawLine({ min.x, min.y, max.z }, { min.x, max.y, max.z }, color);
DrawLine({ min.x, max.y, min.z }, { max.x, max.y, min.z }, color);
DrawLine({ min.x, max.y, min.z }, { min.x, max.y, max.z }, color);
DrawLine({ max.x, min.y, min.z }, { max.x, max.y, min.z }, color);
DrawLine({ max.x, min.y, min.z }, { max.x, min.y, max.z }, color);
}
inline void DebugDrawer::DrawFrustum(const Frustumf& frustum, const Color& color)
{
EnumMap<BoxCorner, Vector3f> corners;
for (auto&& [corner, pos] : corners.iter_kv())
pos = frustum.ComputeCorner(corner);
DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearRightBottom], color);
DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearLeftTop], color);
DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::FarLeftBottom], color);
DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::FarLeftTop], color);
DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::FarRightBottom], color);
DrawLine(corners[BoxCorner::FarRightTop], corners[BoxCorner::NearRightTop], color);
DrawLine(corners[BoxCorner::FarLeftBottom], corners[BoxCorner::FarRightBottom], color);
DrawLine(corners[BoxCorner::FarLeftBottom], corners[BoxCorner::FarLeftTop], color);
DrawLine(corners[BoxCorner::NearLeftTop], corners[BoxCorner::NearRightTop], color);
DrawLine(corners[BoxCorner::NearLeftTop], corners[BoxCorner::FarLeftTop], color);
DrawLine(corners[BoxCorner::NearRightBottom], corners[BoxCorner::NearRightTop], color);
DrawLine(corners[BoxCorner::NearRightBottom], corners[BoxCorner::FarRightBottom], color);
}
inline void DebugDrawer::DrawLine(const Vector3f& start, const Vector3f& end, const Color& color)
{
return DrawLine(start, end, color, color);
}
inline void DebugDrawer::DrawLine(const Vector3f& start, const Vector3f& end, const Color& startColor, const Color& endColor)
{
auto& startVertex = m_lineVertices.emplace_back();
startVertex.color = startColor;
startVertex.position = start;
auto& endVertex = m_lineVertices.emplace_back();
endVertex.color = endColor;
endVertex.position = end;
}
}
#include <Nazara/Renderer/DebugOff.hpp>