NazaraEngine/include/Nazara/Renderer/WindowSwapchain.inl

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1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline WindowSwapchain::~WindowSwapchain()
{
OnRenderTargetRelease(this);
}
inline RenderFrame WindowSwapchain::AcquireFrame()
{
if (m_isMinimized || (!m_hasFocus && m_renderOnlyIfFocused))
return RenderFrame{};
return m_swapchain->AcquireFrame();
}
inline bool WindowSwapchain::DoesRenderOnlyIfFocused() const
{
return m_renderOnlyIfFocused;
}
inline void WindowSwapchain::EnableRenderOnlyIfFocused(bool enable)
{
m_renderOnlyIfFocused = enable;
}
inline Swapchain& WindowSwapchain::GetSwapchain()
{
return *m_swapchain;
}
inline const Swapchain& WindowSwapchain::GetSwapchain() const
{
return *m_swapchain;
}
void WindowSwapchain::DisconnectSignals()
{
m_onGainedFocus.Disconnect();
m_onLostFocus.Disconnect();
m_onMinimized.Disconnect();
m_onResized.Disconnect();
m_onRestored.Disconnect();
}
}
#include <Nazara/Renderer/DebugOff.hpp>