171 lines
5.2 KiB
C++
171 lines
5.2 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <Nazara/Graphics/ElementRendererRegistry.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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SlicedSprite::SlicedSprite(std::shared_ptr<MaterialInstance> material) :
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m_material(std::move(material)),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f)
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{
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m_size = Vector2f(Vector2ui(GetTextureSize()));
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UpdateVertices();
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}
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void SlicedSprite::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
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{
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const auto& materialPipeline = m_material->GetPipeline(passIndex);
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if (!materialPipeline)
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return;
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MaterialPassFlags passFlags = m_material->GetPassFlags(passIndex);
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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RenderPipelineInfo::VertexBufferData vertexBufferData = {
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0,
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vertexDeclaration
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};
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const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[ImageType::E2D];
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elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), m_material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), *elementData.scissorBox));
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}
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const std::shared_ptr<MaterialInstance>& SlicedSprite::GetMaterial(std::size_t i) const
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{
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assert(i == 0);
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NazaraUnused(i);
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return m_material;
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}
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std::size_t SlicedSprite::GetMaterialCount() const
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{
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return 1;
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}
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Vector3ui SlicedSprite::GetTextureSize() const
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{
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assert(m_material);
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//TODO: Cache index in registry?
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if (const std::shared_ptr<Texture>* textureOpt = m_material->GetTextureProperty("BaseColorMap"))
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{
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// Material should always have textures but we're better safe than sorry
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if (const std::shared_ptr<Texture>& texture = *textureOpt)
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return texture->GetSize();
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}
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// Couldn't get material pass or texture
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return Vector3ui::Unit(); //< prevents division by zero
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}
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void SlicedSprite::UpdateVertices()
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{
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VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
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std::array<float, 3> heights = {
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m_topLeftCorner.size.y,
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m_size.y - m_topLeftCorner.size.y - m_bottomRightCorner.size.y,
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m_bottomRightCorner.size.y
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};
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std::array<float, 3> widths = {
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m_topLeftCorner.size.x,
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m_size.x - m_topLeftCorner.size.x - m_bottomRightCorner.size.x,
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m_bottomRightCorner.size.x
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};
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std::array<float, 3> texCoordsX = {
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m_topLeftCorner.textureCoords.x * m_textureCoords.width,
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m_textureCoords.width - m_topLeftCorner.textureCoords.x * m_textureCoords.width - m_bottomRightCorner.textureCoords.x * m_textureCoords.width,
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m_bottomRightCorner.textureCoords.x * m_textureCoords.width
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};
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std::array<float, 3> texCoordsY = {
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m_topLeftCorner.textureCoords.y * m_textureCoords.height,
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m_textureCoords.height - m_topLeftCorner.textureCoords.y * m_textureCoords.height - m_bottomRightCorner.textureCoords.y * m_textureCoords.height,
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m_bottomRightCorner.textureCoords.y * m_textureCoords.height
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};
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Vector3f originShift = m_origin * m_size;
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Vector3f topLeftCorner = -originShift;
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Vector2f topLeftUV = m_textureCoords.GetCorner(RectCorner::LeftTop);
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m_spriteCount = 0;
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for (std::size_t y = 0; y < 3; ++y)
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{
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float height = heights[y];
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if (height > 0.f)
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{
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for (std::size_t x = 0; x < 3; ++x)
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{
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float width = widths[x];
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if (width > 0.f)
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{
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vertices->color = m_color;
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vertices->position = topLeftCorner;
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vertices->uv = topLeftUV;
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vertices++;
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vertices->color = m_color;
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vertices->position = topLeftCorner + width * Vector3f::Right();
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vertices->uv = topLeftUV + Vector2f(texCoordsX[x], 0.f);
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vertices++;
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vertices->color = m_color;
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vertices->position = topLeftCorner + height * Vector3f::Up();
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vertices->uv = topLeftUV + Vector2f(0.f, texCoordsY[y]);
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vertices++;
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vertices->color = m_color;
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vertices->position = topLeftCorner + width * Vector3f::Right() + height * Vector3f::Up();
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vertices->uv = topLeftUV + Vector2f(texCoordsX[x], texCoordsY[y]);
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vertices++;
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topLeftCorner.x += width;
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m_spriteCount++;
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}
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topLeftUV.x += texCoordsX[x];
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}
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topLeftCorner.y += height;
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}
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topLeftCorner.x = -originShift.x;
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topLeftUV.x = m_textureCoords.x;
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topLeftUV.y += texCoordsY[y];
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}
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Boxf aabb = Boxf::Zero();
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std::size_t vertexCount = 4 * m_spriteCount;
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if (vertexCount > 0)
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{
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// Reverse texcoords Y
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for (std::size_t i = 0; i < vertexCount; ++i)
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m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
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aabb = Boxf(m_vertices[0].position, Vector2f::Zero());
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for (std::size_t i = 1; i < vertexCount; ++i)
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aabb.ExtendTo(m_vertices[i].position);
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}
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UpdateAABB(aabb);
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OnElementInvalidated(this);
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}
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}
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