NazaraEngine/src/Nazara/Graphics/SlicedSprite.cpp

171 lines
5.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SlicedSprite.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
SlicedSprite::SlicedSprite(std::shared_ptr<MaterialInstance> material) :
m_material(std::move(material)),
m_color(Color::White()),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_origin(0.f, 0.f)
{
m_size = Vector2f(Vector2ui(GetTextureSize()));
UpdateVertices();
}
void SlicedSprite::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
{
const auto& materialPipeline = m_material->GetPipeline(passIndex);
if (!materialPipeline)
return;
MaterialPassFlags passFlags = m_material->GetPassFlags(passIndex);
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[ImageType::E2D];
elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), m_material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), *elementData.scissorBox));
}
const std::shared_ptr<MaterialInstance>& SlicedSprite::GetMaterial(std::size_t i) const
{
assert(i == 0);
NazaraUnused(i);
return m_material;
}
std::size_t SlicedSprite::GetMaterialCount() const
{
return 1;
}
Vector3ui SlicedSprite::GetTextureSize() const
{
assert(m_material);
//TODO: Cache index in registry?
if (const std::shared_ptr<Texture>* textureOpt = m_material->GetTextureProperty("BaseColorMap"))
{
// Material should always have textures but we're better safe than sorry
if (const std::shared_ptr<Texture>& texture = *textureOpt)
return texture->GetSize();
}
// Couldn't get material pass or texture
return Vector3ui::Unit(); //< prevents division by zero
}
void SlicedSprite::UpdateVertices()
{
VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
std::array<float, 3> heights = {
m_topLeftCorner.size.y,
m_size.y - m_topLeftCorner.size.y - m_bottomRightCorner.size.y,
m_bottomRightCorner.size.y
};
std::array<float, 3> widths = {
m_topLeftCorner.size.x,
m_size.x - m_topLeftCorner.size.x - m_bottomRightCorner.size.x,
m_bottomRightCorner.size.x
};
std::array<float, 3> texCoordsX = {
m_topLeftCorner.textureCoords.x * m_textureCoords.width,
m_textureCoords.width - m_topLeftCorner.textureCoords.x * m_textureCoords.width - m_bottomRightCorner.textureCoords.x * m_textureCoords.width,
m_bottomRightCorner.textureCoords.x * m_textureCoords.width
};
std::array<float, 3> texCoordsY = {
m_topLeftCorner.textureCoords.y * m_textureCoords.height,
m_textureCoords.height - m_topLeftCorner.textureCoords.y * m_textureCoords.height - m_bottomRightCorner.textureCoords.y * m_textureCoords.height,
m_bottomRightCorner.textureCoords.y * m_textureCoords.height
};
Vector3f originShift = m_origin * m_size;
Vector3f topLeftCorner = -originShift;
Vector2f topLeftUV = m_textureCoords.GetCorner(RectCorner::LeftTop);
m_spriteCount = 0;
for (std::size_t y = 0; y < 3; ++y)
{
float height = heights[y];
if (height > 0.f)
{
for (std::size_t x = 0; x < 3; ++x)
{
float width = widths[x];
if (width > 0.f)
{
vertices->color = m_color;
vertices->position = topLeftCorner;
vertices->uv = topLeftUV;
vertices++;
vertices->color = m_color;
vertices->position = topLeftCorner + width * Vector3f::Right();
vertices->uv = topLeftUV + Vector2f(texCoordsX[x], 0.f);
vertices++;
vertices->color = m_color;
vertices->position = topLeftCorner + height * Vector3f::Up();
vertices->uv = topLeftUV + Vector2f(0.f, texCoordsY[y]);
vertices++;
vertices->color = m_color;
vertices->position = topLeftCorner + width * Vector3f::Right() + height * Vector3f::Up();
vertices->uv = topLeftUV + Vector2f(texCoordsX[x], texCoordsY[y]);
vertices++;
topLeftCorner.x += width;
m_spriteCount++;
}
topLeftUV.x += texCoordsX[x];
}
topLeftCorner.y += height;
}
topLeftCorner.x = -originShift.x;
topLeftUV.x = m_textureCoords.x;
topLeftUV.y += texCoordsY[y];
}
Boxf aabb = Boxf::Zero();
std::size_t vertexCount = 4 * m_spriteCount;
if (vertexCount > 0)
{
// Reverse texcoords Y
for (std::size_t i = 0; i < vertexCount; ++i)
m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
aabb = Boxf(m_vertices[0].position, Vector2f::Zero());
for (std::size_t i = 1; i < vertexCount; ++i)
aabb.ExtendTo(m_vertices[i].position);
}
UpdateAABB(aabb);
OnElementInvalidated(this);
}
}