NazaraEngine/include/Nazara/Math/Box.hpp

114 lines
3.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BOX_HPP
#define NAZARA_BOX_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Enums.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Math/Vector3.hpp>
namespace Nz
{
struct SerializationContext;
template<typename T>
class Box
{
public:
Box() = default;
Box(T Width, T Height, T Depth);
Box(T X, T Y, T Z, T Width, T Height, T Depth);
Box(const T box[6]);
Box(const Rect<T>& rect);
Box(const Vector3<T>& lengths);
Box(const Vector3<T>& vec1, const Vector3<T>& vec2);
template<typename U> explicit Box(const Box<U>& box);
Box(const Box& box) = default;
~Box() = default;
bool Contains(T X, T Y, T Z) const;
bool Contains(const Box& box) const;
bool Contains(const Vector3<T>& point) const;
Box& ExtendTo(T X, T Y, T Z);
Box& ExtendTo(const Box& box);
Box& ExtendTo(const Vector3<T>& point);
Sphere<T> GetBoundingSphere() const;
Vector3<T> GetCenter() const;
Vector3<T> GetCorner(BoxCorner corner) const;
Vector3<T> GetLengths() const;
Vector3<T> GetMaximum() const;
Vector3<T> GetMinimum() const;
Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
Vector3<T> GetPosition() const;
Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
T GetRadius() const;
Sphere<T> GetSquaredBoundingSphere() const;
T GetSquaredRadius() const;
bool Intersect(const Box& box, Box* intersection = nullptr) const;
bool IsValid() const;
Box& MakeZero();
Box& Set(T Width, T Height, T Depth);
Box& Set(T X, T Y, T Z, T Width, T Height, T Depth);
Box& Set(const T box[6]);
Box& Set(const Box& box);
Box& Set(const Rect<T>& rect);
Box& Set(const Vector3<T>& lengths);
Box& Set(const Vector3<T>& vec1, const Vector3<T>& vec2);
template<typename U> Box& Set(const Box<U>& box);
String ToString() const;
Box& Transform(const Matrix4<T>& matrix, bool applyTranslation = true);
Box& Translate(const Vector3<T>& translation);
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
Box operator*(T scalar) const;
Box operator*(const Vector3<T>& vec) const;
Box& operator=(const Box& other) = default;
Box& operator*=(T scalar);
Box& operator*=(const Vector3<T>& vec);
bool operator==(const Box& box) const;
bool operator!=(const Box& box) const;
static Box Lerp(const Box& from, const Box& to, T interpolation);
static Box Zero();
T x, y, z, width, height, depth;
};
typedef Box<double> Boxd;
typedef Box<float> Boxf;
typedef Box<int> Boxi;
typedef Box<unsigned int> Boxui;
typedef Box<Int32> Boxi32;
typedef Box<UInt32> Boxui32;
template<typename T> bool Serialize(SerializationContext& context, const Box<T>& box);
template<typename T> bool Unserialize(SerializationContext& context, Box<T>* box);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Nz::Box<T>& box);
#include <Nazara/Math/Box.inl>
#endif // NAZARA_BOX_HPP