NazaraEngine/SDK/include/NDK/Components/CameraComponent.inl

323 lines
6.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CameraComponent.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Algorithm.hpp>
namespace Ndk
{
/*!
* \brief Constructs an CameraComponent object by default
*/
inline CameraComponent::CameraComponent() :
m_projectionType(Nz::ProjectionType_Perspective),
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_target(nullptr),
m_size(0.f),
m_frustumUpdated(false),
m_projectionMatrixUpdated(false),
m_viewMatrixUpdated(false),
m_viewportUpdated(false),
m_aspectRatio(0.f),
m_fov(70.f),
m_zFar(100.f),
m_zNear(1.f),
m_layer(0)
{
}
/*!
* \brief Constructs a CameraComponent object by copy semantic
*
* \param camera CameraComponent to copy
*/
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
Component(camera),
AbstractViewer(camera),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_target(nullptr),
m_size(camera.m_size),
m_frustumUpdated(false),
m_projectionMatrixUpdated(false),
m_viewMatrixUpdated(false),
m_viewportUpdated(false),
m_aspectRatio(camera.m_aspectRatio),
m_fov(camera.m_fov),
m_zFar(camera.m_zFar),
m_zNear(camera.m_zNear),
m_layer(camera.m_layer)
{
SetTarget(camera.m_target);
}
/*!
* \brief Ensures the frustum is up to date
*/
inline void CameraComponent::EnsureFrustumUpdate() const
{
if (!m_frustumUpdated)
UpdateFrustum();
}
/*!
* \brief Ensures the projection matrix is up to date
*/
inline void CameraComponent::EnsureProjectionMatrixUpdate() const
{
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
}
/*!
* \brief Ensures the view matrix is up to date
*/
inline void CameraComponent::EnsureViewMatrixUpdate() const
{
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
}
/*!
* \brief Ensures the view port is up to date
*/
inline void CameraComponent::EnsureViewportUpdate() const
{
if (!m_viewportUpdated)
UpdateViewport();
}
/*!
* \brief Gets the field of view of the camera
* \return Field of view of the camera
*/
inline float CameraComponent::GetFOV() const
{
return m_fov;
}
/*!
* \brief Gets the layer of the camera
* \return Layer of the camera
*/
inline unsigned int CameraComponent::GetLayer() const
{
return m_layer;
}
/*!
* \brief Gets the projection type of the camera
* \return Projection type of the camera
*/
inline Nz::ProjectionType CameraComponent::GetProjectionType() const
{
return m_projectionType;
}
/*!
* \brief Gets the size of the camera
* \return Size of the camera
*/
inline const Nz::Vector2f & CameraComponent::GetSize() const
{
return m_size;
}
/*!
* \brief Gets the target region of the camera
* \return A constant reference to the target region of the camera
*/
inline const Nz::Rectf& CameraComponent::GetTargetRegion() const
{
return m_targetRegion;
}
/*!
* \brief Sets the field of view of the camera
*
* \param fov Field of view of the camera
*
* \remark Produces a NazaraAssert if angle is zero
*/
inline void CameraComponent::SetFOV(float fov)
{
NazaraAssert(!Nz::NumberEquals(fov, 0.f), "FOV must be different from zero");
m_fov = fov;
InvalidateProjectionMatrix();
}
/*!
* \brief Sets the projection type of the camera
*
* \param projectionType Projection type of the camera
*/
inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
{
m_projectionType = projectionType;
InvalidateProjectionMatrix();
}
/*!
* \brief Sets the size of the camera
*
* \param size Size of the camera
*/
inline void CameraComponent::SetSize(const Nz::Vector2f& size)
{
m_size = size;
InvalidateProjectionMatrix();
}
/*!
* \brief Sets the size of the camera
*
* \param width Size in X of the camera
* \param height Size in Y of the camera
*/
inline void CameraComponent::SetSize(float width, float height)
{
SetSize({width, height});
}
/*!
* \brief Sets the target of the camera
*
* \param renderTarget A constant reference to the render target of the camera
*/
inline void CameraComponent::SetTarget(const Nz::RenderTarget* renderTarget)
{
m_target = renderTarget;
if (m_target)
{
m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &CameraComponent::OnRenderTargetSizeChange);
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
}
else
{
m_targetResizeSlot.Disconnect();
m_targetReleaseSlot.Disconnect();
}
}
/*!
* \brief Sets the target region of the camera
*
* \param region A constant reference to the target region of the camera
*/
inline void CameraComponent::SetTargetRegion(const Nz::Rectf& region)
{
m_targetRegion = region;
InvalidateViewport();
}
/*!
* \brief Sets the view port of the camera
*
* \param viewport A constant reference to the view port of the camera
*
* \remark Produces a NazaraAssert if the camera has no target
*/
inline void CameraComponent::SetViewport(const Nz::Recti& viewport)
{
NazaraAssert(m_target, "Component has no render target");
// We compute the region necessary to make this view port with the actual size of the target
float invWidth = 1.f / m_target->GetWidth();
float invHeight = 1.f / m_target->GetHeight();
SetTargetRegion(Nz::Rectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
}
/*!
* \brief Sets the Z far distance of the camera
*
* \param zFar Z far distance of the camera
*/
inline void CameraComponent::SetZFar(float zFar)
{
m_zFar = zFar;
InvalidateProjectionMatrix();
}
/*!
* \brief Sets the Z near distance of the camera
*
* \param zNear Z near distance of the camera
*
* \remark Produces a NazaraAssert if zNear is zero
*/
inline void CameraComponent::SetZNear(float zNear)
{
NazaraAssert(!Nz::NumberEquals(zNear, 0.f), "zNear cannot be zero");
m_zNear = zNear;
InvalidateProjectionMatrix();
}
/*!
* \brief Invalidates the frustum
*/
inline void CameraComponent::InvalidateFrustum() const
{
m_frustumUpdated = false;
}
/*!
* \brief Invalidates the projection matrix
*/
inline void CameraComponent::InvalidateProjectionMatrix() const
{
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
}
/*!
* \brief Invalidates the view matrix
*/
inline void CameraComponent::InvalidateViewMatrix() const
{
m_frustumUpdated = false;
m_viewMatrixUpdated = false;
}
/*!
* \brief Invalidates the view port
*/
inline void CameraComponent::InvalidateViewport() const
{
m_frustumUpdated = false;
m_projectionMatrixUpdated = false;
m_viewportUpdated = false;
}
}