NazaraEngine/include/Nazara/Utility/Window.inl

170 lines
3.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Window.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/LockGuard.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
/*!
* \class Nz::Window
*/
inline Window::Window() :
m_impl(nullptr),
m_asyncWindow(false),
m_closeOnQuit(true),
m_eventPolling(false),
m_waitForEvent(false)
{
}
inline Window::Window(VideoMode mode, const String& title, UInt32 style) :
Window()
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(mode, title, style);
}
inline Window::Window(WindowHandle handle) :
Window()
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(handle);
}
/*!
* \brief Constructs a Window object by moving another one
*/
inline Window::Window(Window&& window) noexcept :
m_impl(window.m_impl),
m_events(std::move(window.m_events)),
m_pendingEvents(std::move(window.m_pendingEvents)),
m_eventCondition(std::move(window.m_eventCondition)),
m_eventHandler(std::move(window.m_eventHandler)),
m_eventMutex(std::move(window.m_eventMutex)),
m_eventConditionMutex(std::move(window.m_eventConditionMutex)),
m_closed(window.m_closed),
m_closeOnQuit(window.m_closeOnQuit),
m_eventPolling(window.m_eventPolling),
m_ownsWindow(window.m_ownsWindow),
m_waitForEvent(window.m_waitForEvent)
{
window.m_impl = nullptr;
}
inline void Window::Close()
{
m_closed = true; // The window will be closed at the next non-const IsOpen() call
}
inline void Window::EnableCloseOnQuit(bool closeOnQuit)
{
m_closeOnQuit = closeOnQuit;
}
inline void Window::EnableEventPolling(bool enable)
{
m_eventPolling = enable;
if (!m_eventPolling)
{
while (!m_events.empty())
m_events.pop();
}
}
inline EventHandler& Nz::Window::GetEventHandler()
{
return m_eventHandler;
}
inline bool Window::IsOpen(bool checkClosed)
{
if (!m_impl)
return false;
if (checkClosed && m_closed)
{
Destroy();
return false;
}
return true;
}
inline bool Window::IsOpen() const
{
return m_impl != nullptr;
}
inline bool Window::IsValid() const
{
return m_impl != nullptr;
}
inline void Window::HandleEvent(const WindowEvent& event)
{
if (m_eventPolling)
m_events.push(event);
m_eventHandler.Dispatch(event);
if (event.type == WindowEventType_Resized)
OnWindowResized();
if (event.type == WindowEventType_Quit && m_closeOnQuit)
Close();
}
inline void Window::PushEvent(const WindowEvent& event)
{
if (!m_asyncWindow)
HandleEvent(event);
else
{
{
LockGuard eventLock(m_eventMutex);
m_pendingEvents.push_back(event);
}
if (m_waitForEvent)
{
m_eventConditionMutex.Lock();
m_eventCondition.Signal();
m_eventConditionMutex.Unlock();
}
}
}
/*!
* \brief Moves a window to another window object
* \return A reference to the object
*/
inline Window& Window::operator=(Window&& window)
{
Destroy();
m_closed = window.m_closed;
m_closeOnQuit = window.m_closeOnQuit;
m_eventCondition = std::move(window.m_eventCondition);
m_eventConditionMutex = std::move(window.m_eventConditionMutex);
m_eventHandler = std::move(window.m_eventHandler);
m_eventMutex = std::move(window.m_eventMutex);
m_eventPolling = window.m_eventPolling;
m_impl = window.m_impl;
m_events = std::move(window.m_events);
m_pendingEvents = std::move(window.m_pendingEvents);
m_ownsWindow = window.m_ownsWindow;
m_waitForEvent = window.m_waitForEvent;
window.m_impl = nullptr;
return *this;
}
}
#include <Nazara/Utility/DebugOff.hpp>