46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
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#include <Nazara/VulkanRenderer/Vulkan.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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VulkanSurface::VulkanSurface() :
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m_surface(Vulkan::GetInstance())
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{
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}
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bool VulkanSurface::Create(WindowHandle handle)
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{
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bool success = false;
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#if defined(NAZARA_PLATFORM_WINDOWS)
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{
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NazaraAssert(handle.type == WindowManager::Windows, "expected Windows window");
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HWND winHandle = reinterpret_cast<HWND>(handle.windows.window);
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HINSTANCE instance = reinterpret_cast<HINSTANCE>(GetWindowLongPtrW(winHandle, GWLP_HINSTANCE));
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success = m_surface.Create(instance, winHandle);
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}
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#else
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#error This OS is not supported by Vulkan
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#endif
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if (!success)
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{
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NazaraError("Failed to create Vulkan surface: " + TranslateVulkanError(m_surface.GetLastErrorCode()));
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return false;
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}
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return true;
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}
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void VulkanSurface::Destroy()
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{
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m_surface.Destroy();
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}
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}
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